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new Jurassic park game project

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Post  T-rex Raptor Sat Jun 23, 2012 11:20 pm

hey can i help?
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Post  conceptcrash Tue Jun 26, 2012 8:54 am

T-rex Raptor wrote:hey can i help?

If you can do scripting then yes totally you can (its in Unity).In terms of other work on the project there isn't a lot else I need help with I don't think (maybe animation help or if anyone has any really nice quality but low poly trees/plants),its moving really slow at the moment because I'm working insane hours but I will catch up eventually.

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Post  T-rex Raptor Wed Jun 27, 2012 4:53 am

conceptcrash wrote:
T-rex Raptor wrote:hey can i help?

If you can do scripting then yes totally you can (its in Unity).In terms of other work on the project there isn't a lot else I need help with I don't think (maybe animation help or if anyone has any really nice quality but low poly trees/plants),its moving really slow at the moment because I'm working insane hours but I will catch up eventually.
yes i do know how to script in unity.
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Post  conceptcrash Wed Jun 27, 2012 6:28 am

Cool,what i was looking for/wondering if it was possible if I could get a fairly simple script with lines for basic actions, something that could be built on. Since its dinos I guess the AI can mostly be based on distance and seeing the player movment,I was going to name the animations basic stuff like run1,attack1 etc... only trouble is I've been unsure where to begin exactly,I get the basics of exporting maya animation and model but only took a quick look into the scripting side of things.

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Post  T-rex Raptor Thu Jun 28, 2012 3:34 am

conceptcrash wrote:Cool,what i was looking for/wondering if it was possible if I could get a fairly simple script with lines for basic actions, something that could be built on. Since its dinos I guess the AI can mostly be based on distance and seeing the player movment,I was going to name the animations basic stuff like run1,attack1 etc... only trouble is I've been unsure where to begin exactly,I get the basics of exporting maya animation and model but only took a quick look into the scripting side of things.
ok i will try to do that.
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Post  conceptcrash Sat Aug 18, 2012 10:50 pm

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Playing about in cryengine after getting a new computer,more updates should be coming soonish.

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Post  Gopher Tue Aug 21, 2012 3:27 pm

Quite a noticeable difference. Why is this not sticky'd? Doing that now.
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Post  T-rex Raptor Thu Aug 23, 2012 1:57 am

conceptcrash wrote:new Jurassic park game project - Page 2 Trespa10
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Playing about in cryengine after getting a new computer,more updates should be coming soonish.
looks amazing, cryengine3 is better than unity.
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Post  conceptcrash Fri Aug 24, 2012 8:44 am

Cryengine definitely looks better than Unity,this is first time I've used it properly and its impressive but the menu/layout is pretty bad and I built another scene to post but it crashed and corrupted my save! lol.In terms of easy to use I think Unity's top of most engines (not without its own issues though),I'm sticking to Unity for what I've got so far and at least finishing the section of the map I have in Unity but learning Cryengine gradually (I only just got a computer capable of running it and want to use it in the future to show off models in realtime).

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Post  T-rex Raptor Sat Aug 25, 2012 9:37 pm

conceptcrash wrote:Cryengine definitely looks better than Unity,this is first time I've used it properly and its impressive but the menu/layout is pretty bad and I built another scene to post but it crashed and corrupted my save! lol.In terms of easy to use I think Unity's top of most engines (not without its own issues though),I'm sticking to Unity for what I've got so far and at least finishing the section of the map I have in Unity but learning Cryengine gradually (I only just got a computer capable of running it and want to use it in the future to show off models in realtime).
yea i agree
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Post  conceptcrash Sun Sep 09, 2012 4:31 pm

Some other images,still experimenting in Cryengine and learning the menus,Just using the models I built for the Unity project since there built for game and are already textured.This was a guest lodge/hotel built into the first section of the Trespasser map I made,was exploring lighting and figuring out a problem I had with terrain textures (which i got fixed).


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Post  T-rex Raptor Mon Sep 10, 2012 9:54 am

conceptcrash wrote:Some other images,still experimenting in Cryengine and learning the menus,Just using the models I built for the Unity project since there built for game and are already textured.This was a guest lodge/hotel built into the first section of the Trespasser map I made,was exploring lighting and figuring out a problem I had with terrain textures (which i got fixed).


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that look`s amazing
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Post  conceptcrash Sun Sep 30, 2012 4:50 pm

back to unity engine and messing around adding in loads of plants and terrain stuff
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Post  conceptcrash Sun Oct 07, 2012 9:50 pm

hey folk,well under-way getting together a video flythrough of this environment done.Its slow animating the camera and filling the terrain with plants but hopefully will look good in end.These shots are the guest lodge and trail leading to it.
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Post  conceptcrash Mon Oct 08, 2012 10:54 pm

Just for fun I made a little teaser video showing what im up too on the animation flythrough...


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Post  conceptcrash Sat Oct 13, 2012 10:07 pm

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Post  conceptcrash Mon Oct 22, 2012 2:55 pm

Some more progress shots,starting to get a real move on completing this section of map...

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Post  conceptcrash Thu Oct 25, 2012 11:28 am

First look AI test video-


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Post  conceptcrash Tue Oct 30, 2012 6:24 pm

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More info coming very soon...

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Post  conceptcrash Thu Nov 01, 2012 3:18 pm

Here's a full length flythrough of my Trespasser map,still some areas a work in progress...


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Post  Gopher Thu Nov 08, 2012 9:37 pm

Love the video. For the thousandth time, what you've done is really quite impressive. Smile
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Post  Guest Fri Nov 09, 2012 10:44 pm

Ah Jesus, I don't normally come here, but when I do this topic's the first place I go. Nice work man, I myself started modeling and animating using 3DsMax 2013, not long before I get started on C++ coding.

Brilliant stuff altogether though, professional design shouldn't be a problem for you dude.

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Post  conceptcrash Sun Dec 30, 2012 6:09 pm

I haven't updated in ages,been working on a few big projects so made little progress but heres a quick video I put together showing the map from first person perspective-


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Post  conceptcrash Tue Jan 08, 2013 7:49 pm

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Messing around in Cryengine trying out what its like to work with...

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Post  conceptcrash Sun Jan 20, 2013 10:20 pm


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