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Carnos act like Herbivores and still sound and move like Carnos!!!

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Carnos act like Herbivores and still sound and move like Carnos!!! Empty Carnos act like Herbivores and still sound and move like Carnos!!!

Post  Raging Raptor Tue Jun 23, 2009 3:08 pm

Yell at me if this has already been discovered.


While changing the Units to make the Raptors UNIT notepad, i found
Code:
DinoInfo {
  DinoInfo {
    Rarity= 2 ;
    Flags= 1 ;
    Period= 0 ;
    Worth= 5 ;
    Loc1= 0 ;
    Loc2= 0 ;
    Loc3= 100 ;
    Loc4= 0;
    Batch= 2 ;
    Class= 2 ;
}

NOW

If you change ALL of that to THIS
Code:
DinoInfo {
    Rarity= 2 ;
    Flags= 1 ;
    Period= 0 ;
    Worth= 5 ;
    Loc1= 50 ;
    Loc2= 60 ;
    Loc3= 0 ;
    Loc4= 80 ;
    Batch= 2 ;
    Class= 2 ;
}

NOW! Your RAPTOR or ANY OTHER CARNO will ACT like a CARNIVORE but eat like a HERBIVORE!

If you do this to a LARGE CARN it will still get in territory battles!!!!
You dont even have to change the Model, so they make all their own sounds and motions!!

If somebody did this before me, im sorry. If not, your welcome!

EDIT you can change any other Herb into a Carn, but i havnt tried this yet.
Raging Raptor
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Carnos act like Herbivores and still sound and move like Carnos!!! Empty Re: Carnos act like Herbivores and still sound and move like Carnos!!!

Post  Spinosaurus hunter Sat Jul 18, 2009 1:13 pm

Nice moc, but I don't see it of much use.
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Carnos act like Herbivores and still sound and move like Carnos!!! Empty Re: Carnos act like Herbivores and still sound and move like Carnos!!!

Post  Raging Raptor Thu Jul 23, 2009 10:44 am

yea, its just if you want to see your Rex get taken down by a dilo by changing him to small herb.
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Carnos act like Herbivores and still sound and move like Carnos!!! Empty Re: Carnos act like Herbivores and still sound and move like Carnos!!!

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