JPOG 2- different than original project; Indev
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Dark_Ansem
DinoMan314
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Ryo
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What is the maximum amount you will pay for JPOG 2?
JPOG 2- different than original project; Indev
I've read many posts saying that people would like a JPOG 2. And the original project failed, probably because they were over their heads on it. However, I've taken interest in creating a new game using the latest JPOG technological discoveries and I will bring it as close to an open source game as possible.
The game will still use the original game's engine, design, and a majority of it's features, but lot's of new additions will be included. The most notable feature missing will be the user generated island; the islands have already been generated. The reason for this is for us to include unique DLCs and other features into the game. If an island is messed up, I'm including the island's original file in the download for DLCs and the game's download.
I am enlisting the help of professional skinners; if you're interested in helping, please PM me.
The features that I am going to add are:
-13 default species and their gender varieties, including Tyrannosaurus, both raptor species, and a map exclusive dinosaur: Tarbosaurus
-3 unique maps:
-Isla Nublar; the original Jurassic park. Build your park and keep the tourists safe!
-Isla Sorna; create a population of wild dinosaurs and watch them flourish.
-Dead Island; a mysterious island of zombie dinosaurs. Uses a different island skin and texture
-Many new buildings including extraction chambers, decorations, and removed features.
-Improved dinosaurs; watch dinosaurs fight, live, and hunt differently
-Better visitors; visitors will have a much better look than their old, uh, gross look.
-DLCs that will include new dinosaurs, skins, buildings, and maps.
Many more features will be added to the list, but I want YOUR ideas.
The game will still use the original game's engine, design, and a majority of it's features, but lot's of new additions will be included. The most notable feature missing will be the user generated island; the islands have already been generated. The reason for this is for us to include unique DLCs and other features into the game. If an island is messed up, I'm including the island's original file in the download for DLCs and the game's download.
I am enlisting the help of professional skinners; if you're interested in helping, please PM me.
The features that I am going to add are:
-13 default species and their gender varieties, including Tyrannosaurus, both raptor species, and a map exclusive dinosaur: Tarbosaurus
-3 unique maps:
-Isla Nublar; the original Jurassic park. Build your park and keep the tourists safe!
-Isla Sorna; create a population of wild dinosaurs and watch them flourish.
-Dead Island; a mysterious island of zombie dinosaurs. Uses a different island skin and texture
-Many new buildings including extraction chambers, decorations, and removed features.
-Improved dinosaurs; watch dinosaurs fight, live, and hunt differently
-Better visitors; visitors will have a much better look than their old, uh, gross look.
-DLCs that will include new dinosaurs, skins, buildings, and maps.
Many more features will be added to the list, but I want YOUR ideas.
raptorclaw- Stegosaurus
Re: JPOG 2- different than original project; Indev
oo make 2 terrain folders 1 new terrain and 1 old i have a weak graphic card and make it that dinos can be compaliable with medium terrain quality
Utahraptor999- Camarasaurus
Hm...
Is it possible to make the dinosaurs breed and lay eggs, while there is a constant battle that requires (usually) a family of two adults+ to keep the eggs warm and out of danger?
Ryo- Compy
Re: JPOG 2- different than original project; Indev
No, nobody has ever been able to make breeding possible. The only way to make baby dinosaurs is through the poop mod, the only mod that makes giant raptors and pet sauropods.Ryo wrote:Is it possible to make the dinosaurs breed and lay eggs, while there is a constant battle that requires (usually) a family of two adults+ to keep the eggs warm and out of danger?
raptorclaw- Stegosaurus
Dang.
raptorclaw wrote:No, nobody has ever been able to make breeding possible. The only way to make baby dinosaurs is through the poop mod, the only mod that makes giant raptors and pet sauropods.Ryo wrote:Is it possible to make the dinosaurs breed and lay eggs, while there is a constant battle that requires (usually) a family of two adults+ to keep the eggs warm and out of danger?
Hm, okay, what files would be required to make breeding possible that aren't around?
Ryo- Compy
Re: JPOG 2- different than original project; Indev
All of themRyo wrote:raptorclaw wrote:No, nobody has ever been able to make breeding possible. The only way to make baby dinosaurs is through the poop mod, the only mod that makes giant raptors and pet sauropods.Ryo wrote:Is it possible to make the dinosaurs breed and lay eggs, while there is a constant battle that requires (usually) a family of two adults+ to keep the eggs warm and out of danger?
Hm, okay, what files would be required to make breeding possible that aren't around?
raptorclaw- Stegosaurus
Double dang.
Okay, then. How about controlling dinosaurs? Wait, you tried that. I wondered briefly if you could switch AI of dinosaur and Jeep, but extensive coding is likely needed. How about making the male dinosaurs smaller than females for some and vise versa for others? In The Lost World Novel, there was kind of an emphasis on the Male T-rex being smaller than his honey.
Ryo- Compy
Re: JPOG 2- different than original project; Indev
If you switch the AI of the dinosaur and the jeep, visitors would ride in it, the dinosaur will run out of gas, and it's legs would be stiff and motionless. And models can only be edited primitively by replacing it's usual body part with another dinosaur's. Etc: the Tarbosaurus is a Carcharodontosaurus with a tyrannosaurus' arms.Ryo wrote:Okay, then. How about controlling dinosaurs? Wait, you tried that. I wondered briefly if you could switch AI of dinosaur and Jeep, but extensive coding is likely needed. How about making the male dinosaurs smaller than females for some and vise versa for others? In The Lost World Novel, there was kind of an emphasis on the Male T-rex being smaller than his honey.
raptorclaw- Stegosaurus
Triple Dang.
The problems with the game models, is that because the files are hard to edit, and can't be given drastic changes without being unusable because of the game files? Anyway, is it possible to make the dinosaurs LOOK like they're growing from infancy to adulthood? Doubtful, but if it is possible, then hatchery could make adorable baby dinosaurs. Again, doubtful.raptorclaw wrote:If you switch the AI of the dinosaur and the jeep, visitors would ride in it, the dinosaur will run out of gas, and it's legs would be stiff and motionless. And models can only be edited primitively by replacing it's usual body part with another dinosaur's. Etc: the Tarbosaurus is a Carcharodontosaurus with a tyrannosaurus' arms.Ryo wrote:Okay, then. How about controlling dinosaurs? Wait, you tried that. I wondered briefly if you could switch AI of dinosaur and Jeep, but extensive coding is likely needed. How about making the male dinosaurs smaller than females for some and vise versa for others? In The Lost World Novel, there was kind of an emphasis on the Male T-rex being smaller than his honey.
Ryo- Compy
Re: JPOG 2- different than original project; Indev
Yes, but again through the poop mod, which I will not use due to it's randomness. There is a mod that makes the dinosaurs sizes vary, but they grow back to the original size when the game is reloaded.Ryo wrote:The problems with the game models, is that because the files are hard to edit, and can't be given drastic changes without being unusable because of the game files? Anyway, is it possible to make the dinosaurs LOOK like they're growing from infancy to adulthood? Doubtful, but if it is possible, then hatchery could make adorable baby dinosaurs. Again, doubtful.raptorclaw wrote:If you switch the AI of the dinosaur and the jeep, visitors would ride in it, the dinosaur will run out of gas, and it's legs would be stiff and motionless. And models can only be edited primitively by replacing it's usual body part with another dinosaur's. Etc: the Tarbosaurus is a Carcharodontosaurus with a tyrannosaurus' arms.Ryo wrote:Okay, then. How about controlling dinosaurs? Wait, you tried that. I wondered briefly if you could switch AI of dinosaur and Jeep, but extensive coding is likely needed. How about making the male dinosaurs smaller than females for some and vise versa for others? In The Lost World Novel, there was kind of an emphasis on the Male T-rex being smaller than his honey.
raptorclaw- Stegosaurus
All right.
Okay, then how about updated visitor mindset and date of the playtime? So, when you start an island, it will automatically say 2013. And your visitors will bring phones, take pictures with them, and take the pictures home. (This is implied.) But, seeing as there is no new animations, i'd say the second one is impossibru.
Ryo- Compy
Re: JPOG 2- different than original project; Indev
The first one I can do in 10 seconds. The second one is impossible.
raptorclaw- Stegosaurus
Alright.
Okay, then, I am out of suggestions.raptorclaw wrote:The first one I can do in 10 seconds. The second one is impossible.
Ryo- Compy
Re: JPOG 2- different than original project; Indev
Are you considering to change the way the virtual time flows in the game?
I personally consider that the months in the game are way too long for some specific things (for instance the minimum 1month research in the lab), and thus I always thought that the time periods should be of half a month, and not a full month, for instance it would be nice to have a faster passing for the change in weather. Then again, I may be the only one thinking that. Of course, even if this would indicate a bigger variation in weather conditions, less twisters would be nice xD.
And "huzza" for the decision to change the aspect of visitors.
I personally consider that the months in the game are way too long for some specific things (for instance the minimum 1month research in the lab), and thus I always thought that the time periods should be of half a month, and not a full month, for instance it would be nice to have a faster passing for the change in weather. Then again, I may be the only one thinking that. Of course, even if this would indicate a bigger variation in weather conditions, less twisters would be nice xD.
And "huzza" for the decision to change the aspect of visitors.
JoseNt- Compy
Re: JPOG 2- different than original project; Indev
Both are possible, but Ryo's is a bit tricky. I'll look into them.
Currently I'm planning and testing the game to see what I can do with it. The game can handle removed original dinosaurs and today I'm going to test if it can cope with removed fossil sites.
Currently I'm planning and testing the game to see what I can do with it. The game can handle removed original dinosaurs and today I'm going to test if it can cope with removed fossil sites.
raptorclaw- Stegosaurus
Re: JPOG 2- different than original project; Indev
Apparently I did something wrong with the fossil site. I'll try to fix them later.
raptorclaw- Stegosaurus
Re: JPOG 2- different than original project; Indev
Hey, I think I just had another not awfull idea.
It's another little nitpicking, but do you think it makes sense to keep in the visitor helicopters the fact that they scare dinossaurs? I mean, for the ranger copters, I think it's natural, since they are mostly used for "agressive" and "invasive", and let's be honest, missions without that factor wouldn't be challenging at all. So when you use a ranger copter you can simply pilot it yourself and choose the flying path for minor secondary damage.
On another note, it is impossible to determine the "civilian" helicopters path. I for instance, once had a big "stress" problem in my park. Thanks to the changes with your mod v.10., I decide to make a enormous park in the which basically, all the "tourist" area was in the middle of the island, and all the dinossaurs in the outer parts (in what comes to space it actually is an interesting option, and I thought it to be funny to make it so it looks more like the visitors are the ones cadged instead of the dinossaurs (anyway...)) the problem is that the tourist-copters caused big stress in my dinosaurs, and I even had some dino-rampages caused by that factor. So yeah, maybe it's just me trying to make the game way more easy, but I don't think that the non-ranger helicopters should be such a source of stress.
In another un related note, would it be to much to ask you to spoil us about the new dinossaurs identities?
It's another little nitpicking, but do you think it makes sense to keep in the visitor helicopters the fact that they scare dinossaurs? I mean, for the ranger copters, I think it's natural, since they are mostly used for "agressive" and "invasive", and let's be honest, missions without that factor wouldn't be challenging at all. So when you use a ranger copter you can simply pilot it yourself and choose the flying path for minor secondary damage.
On another note, it is impossible to determine the "civilian" helicopters path. I for instance, once had a big "stress" problem in my park. Thanks to the changes with your mod v.10., I decide to make a enormous park in the which basically, all the "tourist" area was in the middle of the island, and all the dinossaurs in the outer parts (in what comes to space it actually is an interesting option, and I thought it to be funny to make it so it looks more like the visitors are the ones cadged instead of the dinossaurs (anyway...)) the problem is that the tourist-copters caused big stress in my dinosaurs, and I even had some dino-rampages caused by that factor. So yeah, maybe it's just me trying to make the game way more easy, but I don't think that the non-ranger helicopters should be such a source of stress.
In another un related note, would it be to much to ask you to spoil us about the new dinossaurs identities?
JoseNt- Compy
Re: JPOG 2- different than original project; Indev
For the first thing; I'll look into it.
And the dinosaurs that will make a reappearance in the base maps are:
Tyrannosaurus
Velociraptor ( Subspecies vary between Nublar and Sorna)
Stegosaurus
Triceratops
Brachiosaurus
Gallimimus
Parasaurolophus
Dilophosaurus
Ceratosaurus
Camarasaurus
Dryosaurus
Pachycephalesaurus
And the new dinosaur will be Tarbosaurus.
The dinosaurs that will appear on Dead Island will be:
Tyrannosaurus
Velociraptor
Triceratops
Stegosaurus
Camarasaurus.
Dead Island dinosaurs will use their dead skin.
Edit: I decided that I'm going to add a bonus dinosaur. I'm not telling you what it is though :P
And the dinosaurs that will make a reappearance in the base maps are:
Tyrannosaurus
Velociraptor ( Subspecies vary between Nublar and Sorna)
Stegosaurus
Triceratops
Brachiosaurus
Gallimimus
Parasaurolophus
Dilophosaurus
Ceratosaurus
Camarasaurus
Dryosaurus
Pachycephalesaurus
And the new dinosaur will be Tarbosaurus.
The dinosaurs that will appear on Dead Island will be:
Tyrannosaurus
Velociraptor
Triceratops
Stegosaurus
Camarasaurus.
Dead Island dinosaurs will use their dead skin.
Edit: I decided that I'm going to add a bonus dinosaur. I'm not telling you what it is though :P
raptorclaw- Stegosaurus
Re: JPOG 2- different than original project; Indev
A little bit of a bump because nobody's posted for a few days, but mainly, I want to announce 2 features confirmed for JPOG 2; skies and fish! And anyone who wants to "preorder" and get updates on the progress of the mod, just say "preorder". Anyone who preorders will also get an extra dinosaur, compsognathus, to their park. So that's 15 species already without the DLCs on one map(more than I'm going to add on any other map)!
raptorclaw- Stegosaurus
Re: JPOG 2- different than original project; Indev
No. The game and preordering is free. I was originally going to charge money for it, but I had a "screw it" moment and decided not to. The poll is still up because I want to see how much people love the idea. 3/4 voted "Just shut up and take my money".
raptorclaw- Stegosaurus
Awesome.
Cool! Will this be provided as a mod for the original JP:OG, or as a brand new folder/file/game?
Ryo- Compy
Re: JPOG 2- different than original project; Indev
Brand new if I can find a file uploader that allows large files (Damn you filebeam, you're easiest to work with!). I have no intention in making it a mod for the original game though.
raptorclaw- Stegosaurus
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