Modding Scrapped Dinosaurs
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Modding Scrapped Dinosaurs
Hey it's me Jfgooy, today I am going to show you how to mod the scrapped dinosaurs. For this tutorial I'll choose Ornithomimus and it will be made from Gallimimus since they're cousins but first we will copy the Units folder's own files of Gallimimus which are a .ini, a .inx, and a .nwt. If you did it let's get started.
1. After you copied them you should go to the galli.ini file now change the name, screen name, directory, and GUI Dialogue into orni which is similar too the Gallimimus but it means Ornithomimus. Now change the animation "Model=galli" into "Model=galli02". Now place the orni files in the Units folder and you are done with Step 1.
2. The models are the easiest in our steps you just need to copy the .tmd, the hi.tmd, the lo.tmd, and the md.tmd files of Gallimimus and copy them and rename them as orni.tmd, orni_hi.tmd, orni_lo.tmd, and orni_md.tmd. Now you are done with step 2.
3. Now you have to find you're dinosaur's name in the GUI English text and it should prove it so if it's not add them if they were not planned such as Carnotaurus which is a popular mod after Disney's Dinosaur and JPOG.
4 and 5. Now these 2 are the hardest. First you will need to add your dinosaur where the dinosaur you made from on it's digsite on the Fossilhunt.ini file. Here is a reason which is if you had Baryonyx you need to add Baryonyx with Spinosaurus but if you don't then it won't work. Last is you need to place it on The Dinosaur List in the units folder. Now you are done so play and run the game so if it worked you will be a modder with doing scrapped dinosaurs!!!
1. After you copied them you should go to the galli.ini file now change the name, screen name, directory, and GUI Dialogue into orni which is similar too the Gallimimus but it means Ornithomimus. Now change the animation "Model=galli" into "Model=galli02". Now place the orni files in the Units folder and you are done with Step 1.
2. The models are the easiest in our steps you just need to copy the .tmd, the hi.tmd, the lo.tmd, and the md.tmd files of Gallimimus and copy them and rename them as orni.tmd, orni_hi.tmd, orni_lo.tmd, and orni_md.tmd. Now you are done with step 2.
3. Now you have to find you're dinosaur's name in the GUI English text and it should prove it so if it's not add them if they were not planned such as Carnotaurus which is a popular mod after Disney's Dinosaur and JPOG.
4 and 5. Now these 2 are the hardest. First you will need to add your dinosaur where the dinosaur you made from on it's digsite on the Fossilhunt.ini file. Here is a reason which is if you had Baryonyx you need to add Baryonyx with Spinosaurus but if you don't then it won't work. Last is you need to place it on The Dinosaur List in the units folder. Now you are done so play and run the game so if it worked you will be a modder with doing scrapped dinosaurs!!!
jfgoofy- Camarasaurus
Awesome!!!
I never thought of that. I only changed screen names . But now I can have Edmonto and Maiasaura. Thanks man!!
CaliforniaKingsnake- Ankylosaurus
Skins?
Is there any way we can skin these dinos? Because I would like to make yangchuanosaurus (Wow, that's quite a mouthful!) and maybe alioramus. I would be using the allosaurus model for both of them. Please reply!
XxEvilLizardxX- Compy
Re: Modding Scrapped Dinosaurs
XxEvilLizardxX wrote:Is there any way we can skin these dinos? Because I would like to make yangchuanosaurus (Wow, that's quite a mouthful!) and maybe alioramus. I would be using the allosaurus model for both of them. Please reply!
A. Alioramus' model would be better if it was cerato
B. Yangchu's would be better if it was Acro
C. You can have two different skins. Once Somebody emails me ConvertCCT, Hex editor and Acro's skin base (( The one we use to skin with)) I will do Yangchu.
CaliforniaKingsnake- Ankylosaurus
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