Build on SiteB mod!
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procompsognathus101
RaptorSpinoRex
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Build on SiteB mod!
This mod allows you to build on Site B:
Find SiteB.mis in: Universal Interactive>Blue Tongue Software>Jurassic Park Operation Genesis>JPOG>Data>Missions. and open it with Notepad
you can see this:
hope this helps you.
Find SiteB.mis in: Universal Interactive>Blue Tongue Software>Jurassic Park Operation Genesis>JPOG>Data>Missions. and open it with Notepad
you can see this:
- Code:
/* Scenario: Template
* ====================================
*
*/
mission Template
{
;// mission info
.info "budget" 500000
.info "objectives" 0
;.info "savestate" "NoSave"
;// Give all research
.info "giveresearch" 1
;// systems to activate/de-activate
.systemactive "Economy" false
.systemactive "Visitor Pool" false
.systemactive "Corporate System" false
.systemactive "Build Menu" true
.systemactive "Enclosure Analyser" true
.systemactive "Weather System" true
.systemactive "Mail" false
;// features to disable
;.featuredisable "AFossilHuntDialog"
.featuredisable "ADNAInventoryDialog"
.featuredisable "AHeadOfficeObjectivesDialog"
.featuredisable "AHeadOfficePerformanceDialog"
.featuredisable "AFossilMarketDialog"
.featuredisable "ADNAModificationDialog"
.featuredisable "AParkSafetyDialog"
.featuredisable "AParkFinanceDialog"
.featuredisable "AEntertainmentSummaryDialog"
.featuredisable "AParkGuestbookDialog"
;.featuredisable "ADinoSummaryDialog"
;.featuredisable "EmergencyOn"
;.featuredisable "GotoSafari"
;.featuredisable "AResearchDialog"
.featuredisable "maintdep"
.featuredisable "fountn"
.featuredisable "bin"
.featuredisable "bench"
.featuredisable "kiosk"
.featuredisable "toilet"
.featuredisable "picnic"
.featuredisable "shop"
.featuredisable "vent"
.featuredisable "viewplat"
.featuredisable "hventry"
.featuredisable "bllnride"
.featuredisable "safari"
.featuredisable "huntplat"
.featuredisable "rangerdp"
.featuredisable "scamera"
.featuredisable "abeacbld"
.featuredisable "turret"
.featuredisable "shelter"
.featuredisable "welccntr"
;.featuredisable "hatchery"
;.featuredisable "carnfdsp"
;.featuredisable "herbfdsp"
;.featuredisable "lurebld"
;// Disable walls for site-b
.featuredisable "road"
.featuredisable "wt1sct90"
.featuredisable "wt2sct90"
.featuredisable "wt3sct90"
.featuredisable "ParkManager_Attractions"
.featuredisable "ParkManager_Paths"
.featuredisable "ParkManager_Cleaners"
.featuredisable "ParkManager_Amenities"
.featuredisable "ParkManager_Security"
.featuredisable "GotoParkEntrance"
.featuredisable "BuildParkEntrance"
.featuredisable "GotoSafari"
.featuredisable "GotoChopper"
.featuredisable "EmergencyOn"
.featuredisable "AResearchDialog"
.featuredisable "ParkManager_Manager"
;// Mission states
;// Initial state
state MissionInit
{
;// Trigger fossil hunt dialog to appear
action ShowGameDialog("AFossilHuntDialog")
transition
{
goto MissionStart
}
}
;// Do nothing
state MissionStart
{
}
; // Will return to front end
final state MissionComplete
{
}
}
- Code:
/* Scenario: Template
* ====================================
*
*/
mission Template
{
;// mission info
.info "budget" 500000
.info "objectives" 0
;.info "savestate" "NoSave"
;// Give all research
.info "giveresearch" 1
;// systems to activate/de-activate
.systemactive "Economy" false
.systemactive "Visitor Pool" false
.systemactive "Corporate System" false
.systemactive "Build Menu" true
.systemactive "Enclosure Analyser" true
.systemactive "Weather System" true
.systemactive "Mail" false
;// features to disable
;.featuredisable "AFossilHuntDialog"
;.featuredisable "ADNAInventoryDialog"
;.featuredisable "AHeadOfficeObjectivesDialog"
;.featuredisable "AHeadOfficePerformanceDialog"
;.featuredisable "AFossilMarketDialog"
;.featuredisable "ADNAModificationDialog"
;.featuredisable "AParkSafetyDialog"
;.featuredisable "AParkFinanceDialog"
;.featuredisable "AEntertainmentSummaryDialog"
;.featuredisable "AParkGuestbookDialog"
;.featuredisable "ADinoSummaryDialog"
;.featuredisable "EmergencyOn"
;.featuredisable "GotoSafari"
;.featuredisable "AResearchDialog"
;.featuredisable "maintdep"
;.featuredisable "fountn"
;.featuredisable "bin"
;.featuredisable "bench"
;.featuredisable "kiosk"
;.featuredisable "toilet"
;.featuredisable "picnic"
;.featuredisable "shop"
;.featuredisable "vent"
;.featuredisable "viewplat"
;.featuredisable "hventry"
;.featuredisable "bllnride"
;.featuredisable "safari"
;.featuredisable "huntplat"
;.featuredisable "rangerdp"
;.featuredisable "scamera"
;.featuredisable "abeacbld"
;.featuredisable "turret"
;.featuredisable "shelter"
;.featuredisable "welccntr"
;.featuredisable "hatchery"
;.featuredisable "carnfdsp"
;.featuredisable "herbfdsp"
;.featuredisable "lurebld"
;// Disable walls for site-b
;.featuredisable "road"
;.featuredisable "wt1sct90"
;.featuredisable "wt2sct90"
;.featuredisable "wt3sct90"
;.featuredisable "ParkManager_Attractions"
;.featuredisable "ParkManager_Paths"
;.featuredisable "ParkManager_Cleaners"
;.featuredisable "ParkManager_Amenities"
;.featuredisable "ParkManager_Security"
;.featuredisable "GotoParkEntrance"
;.featuredisable "BuildParkEntrance"
;.featuredisable "GotoSafari"
;.featuredisable "GotoChopper"
;.featuredisable "EmergencyOn"
;.featuredisable "AResearchDialog"
;.featuredisable "ParkManager_Manager"
;// Mission states
;// Initial state
state MissionInit
{
;// Trigger fossil hunt dialog to appear
action ShowGameDialog("AFossilHuntDialog")
transition
{
goto MissionStart
}
}
;// Do nothing
state MissionStart
{
}
; // Will return to front end
final state MissionComplete
{
}
}
hope this helps you.
RaptorSpinoRex- Professional Modder
procompsognathus101- Velociraptor
Re: Build on SiteB mod!
Can you just build everything you can in regular build or is it limited?
ultradude- Compy
THX MAN!!!!
thx man it's about 3 days im looking on how to use jeep in site B!!!! you just resolved my problem. Thanks so much!!!
pelletierm8- Compy
Re: Build on SiteB mod!
I know, old topic and so on,
but i have a question, how can i make dinosaurs rampaging
in SiteB?
but i have a question, how can i make dinosaurs rampaging
in SiteB?
spaceship_2012- Herrerasaurus
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