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Build on SiteB mod!

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Alien
procompsognathus101
RaptorSpinoRex
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Build on SiteB mod! Empty Build on SiteB mod!

Post  RaptorSpinoRex Sun Apr 18, 2010 4:24 am

This mod allows you to build on Site B:
Find SiteB.mis in: Universal Interactive>Blue Tongue Software>Jurassic Park Operation Genesis>JPOG>Data>Missions. and open it with Notepad
you can see this:
Code:
/* Scenario: Template
 * ====================================
 *
 */

mission Template
{
   ;// mission info
   .info "budget" 500000
   .info "objectives" 0
   ;.info "savestate" "NoSave"
   ;// Give all research
   .info "giveresearch" 1

   ;// systems to activate/de-activate
   .systemactive "Economy"         false
   .systemactive "Visitor Pool"      false
   .systemactive "Corporate System"   false
   .systemactive "Build Menu"      true
   .systemactive "Enclosure Analyser"   true
   .systemactive "Weather System"      true
   .systemactive "Mail"            false


   ;// features to disable
   ;.featuredisable "AFossilHuntDialog"
   .featuredisable "ADNAInventoryDialog"
   .featuredisable "AHeadOfficeObjectivesDialog"
   .featuredisable "AHeadOfficePerformanceDialog"
   .featuredisable "AFossilMarketDialog"
   .featuredisable "ADNAModificationDialog"
   .featuredisable "AParkSafetyDialog"
   .featuredisable "AParkFinanceDialog"
   .featuredisable "AEntertainmentSummaryDialog"
   .featuredisable "AParkGuestbookDialog"
   ;.featuredisable "ADinoSummaryDialog"
   ;.featuredisable "EmergencyOn"
   ;.featuredisable "GotoSafari"
   ;.featuredisable "AResearchDialog"
   .featuredisable "maintdep"
   .featuredisable "fountn"
   .featuredisable "bin"
   .featuredisable "bench"
   .featuredisable "kiosk"
   .featuredisable "toilet"
   .featuredisable "picnic"
   .featuredisable "shop"
   .featuredisable "vent"
   .featuredisable "viewplat"
   .featuredisable "hventry"
   .featuredisable "bllnride"
   .featuredisable "safari"
   .featuredisable "huntplat"
   .featuredisable "rangerdp"
   .featuredisable "scamera"
   .featuredisable "abeacbld"
   .featuredisable "turret"
   .featuredisable "shelter"
   .featuredisable "welccntr"
   ;.featuredisable "hatchery"
   ;.featuredisable "carnfdsp"
   ;.featuredisable "herbfdsp"
   ;.featuredisable "lurebld"
   ;// Disable walls for site-b
   .featuredisable "road"
   .featuredisable "wt1sct90"
   .featuredisable "wt2sct90"
   .featuredisable "wt3sct90"
   .featuredisable "ParkManager_Attractions"
   .featuredisable "ParkManager_Paths"
   .featuredisable "ParkManager_Cleaners"
   .featuredisable "ParkManager_Amenities"
   .featuredisable "ParkManager_Security"
   .featuredisable "GotoParkEntrance"
   .featuredisable "BuildParkEntrance"
   .featuredisable "GotoSafari"
   .featuredisable "GotoChopper"
   .featuredisable "EmergencyOn"
   .featuredisable "AResearchDialog"
   .featuredisable "ParkManager_Manager"

   ;// Mission states

   ;// Initial state
   state MissionInit
   {
      ;// Trigger fossil hunt dialog to appear
      action ShowGameDialog("AFossilHuntDialog")

      transition
      {
         goto MissionStart
      }

   }
   ;// Do nothing
   state MissionStart
   {
   }

   ; // Will return to front end
   final state MissionComplete
   {
      
   }
}
then select and copy all of this:
Code:
/* Scenario: Template
 * ====================================
 *
 */

mission Template
{
   ;// mission info
   .info "budget" 500000
   .info "objectives" 0
   ;.info "savestate" "NoSave"
   ;// Give all research
   .info "giveresearch" 1

   ;// systems to activate/de-activate
   .systemactive "Economy"         false
   .systemactive "Visitor Pool"      false
   .systemactive "Corporate System"   false
   .systemactive "Build Menu"      true
   .systemactive "Enclosure Analyser"   true
   .systemactive "Weather System"      true
   .systemactive "Mail"            false


   ;// features to disable
   ;.featuredisable "AFossilHuntDialog"
   ;.featuredisable "ADNAInventoryDialog"
   ;.featuredisable "AHeadOfficeObjectivesDialog"
   ;.featuredisable "AHeadOfficePerformanceDialog"
   ;.featuredisable "AFossilMarketDialog"
   ;.featuredisable "ADNAModificationDialog"
   ;.featuredisable "AParkSafetyDialog"
   ;.featuredisable "AParkFinanceDialog"
   ;.featuredisable "AEntertainmentSummaryDialog"
   ;.featuredisable "AParkGuestbookDialog"
   ;.featuredisable "ADinoSummaryDialog"
   ;.featuredisable "EmergencyOn"
   ;.featuredisable "GotoSafari"
   ;.featuredisable "AResearchDialog"
   ;.featuredisable "maintdep"
   ;.featuredisable "fountn"
   ;.featuredisable "bin"
   ;.featuredisable "bench"
   ;.featuredisable "kiosk"
   ;.featuredisable "toilet"
   ;.featuredisable "picnic"
   ;.featuredisable "shop"
   ;.featuredisable "vent"
   ;.featuredisable "viewplat"
   ;.featuredisable "hventry"
   ;.featuredisable "bllnride"
   ;.featuredisable "safari"
   ;.featuredisable "huntplat"
   ;.featuredisable "rangerdp"
   ;.featuredisable "scamera"
   ;.featuredisable "abeacbld"
   ;.featuredisable "turret"
   ;.featuredisable "shelter"
   ;.featuredisable "welccntr"
   ;.featuredisable "hatchery"
   ;.featuredisable "carnfdsp"
   ;.featuredisable "herbfdsp"
   ;.featuredisable "lurebld"
   ;// Disable walls for site-b
   ;.featuredisable "road"
   ;.featuredisable "wt1sct90"
   ;.featuredisable "wt2sct90"
   ;.featuredisable "wt3sct90"
   ;.featuredisable "ParkManager_Attractions"
   ;.featuredisable "ParkManager_Paths"
   ;.featuredisable "ParkManager_Cleaners"
   ;.featuredisable "ParkManager_Amenities"
   ;.featuredisable "ParkManager_Security"
   ;.featuredisable "GotoParkEntrance"
   ;.featuredisable "BuildParkEntrance"
   ;.featuredisable "GotoSafari"
   ;.featuredisable "GotoChopper"
   ;.featuredisable "EmergencyOn"
   ;.featuredisable "AResearchDialog"
   ;.featuredisable "ParkManager_Manager"

   ;// Mission states

   ;// Initial state
   state MissionInit
   {
      ;// Trigger fossil hunt dialog to appear
      action ShowGameDialog("AFossilHuntDialog")

      transition
      {
         goto MissionStart
      }

   }
   ;// Do nothing
   state MissionStart
   {
   }

   ; // Will return to front end
   final state MissionComplete
   {
      
   }
}
...select all of the original SiteB.mis and paste.
hope this helps you.
RaptorSpinoRex
RaptorSpinoRex
Professional Modder
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Build on SiteB mod! Empty Re: Build on SiteB mod!

Post  procompsognathus101 Sun Apr 18, 2010 11:19 am

Wait a minute! Didn't we originally plan to put this in OGPM?
procompsognathus101
procompsognathus101
Velociraptor
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Build on SiteB mod! Empty Re: Build on SiteB mod!

Post  Alien Tue May 25, 2010 1:02 pm

but it is fine to have it here
Alien
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Build on SiteB mod! Empty Re: Build on SiteB mod!

Post  ultradude Sat Jun 19, 2010 4:10 pm

Can you just build everything you can in regular build or is it limited?

ultradude
Compy
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Build on SiteB mod! Empty Re: Build on SiteB mod!

Post  spino77 Sun Jun 20, 2010 1:18 am

yes you can build everything
spino77
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Build on SiteB mod! Empty Re: Build on SiteB mod!

Post  ultradude Sun Jun 20, 2010 1:39 am

o ok thanks

ultradude
Compy
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Build on SiteB mod! Empty THX MAN!!!!

Post  pelletierm8 Thu Jun 24, 2010 10:53 pm

thx man it's about 3 days im looking on how to use jeep in site B!!!! you just resolved my problem. Thanks so much!!!
pelletierm8
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Post  spaceship_2012 Mon Feb 11, 2013 12:04 pm

I know, old topic and so on,
but i have a question, how can i make dinosaurs rampaging
in SiteB?

spaceship_2012
Herrerasaurus
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