Raptor Jump Off mod
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Is this a cool mod?
Raptor Jump Off mod
Hello, Thunderaptor, I have amde a new mod where the raptor leaps off its prey when it dies, i was very dificult to make it as realistsic as possible. One blooper involved a raptor doing the moon walk, and another wher the raptor jumped into air and floated down. So here is the instructions:
Place this in the raptor hunt file in the C:\Program Files\Universal Interactive\Blue Tongue Software\Jurassic Park Operation Genesis\JPOG\Data\Units\Win
Delete every thing listed here
[code] state Grapple
{
;//action UpdateDeltaVariableTarget("Health", -10.0)
action HurtTargetUnit(true, 0.7)
action SetTargetsTargetToMe()
action CreateKnockMusterZoneTarget(true, false)
action LockTargetMachine(false)
transition IsTimerUp(4)
{
direct goto getup
}
transition IsTargetDead()
{
direct goto getup
}
}
state getup
{
transition
{
action StopAnimState("grapple")
action UnLatchFromTarget()
action SetStandStill()
action PlayAnimInstant("hit", "lt", true)
;//action SetRandomTimerBetween(4, 4.0, 5.0)
goto getupt
}
}
state getupt
{
transition IsAnimPlaying("hit", "lt") == false
{
action PlayAnimInstant("getup", "lt", true)
goto GetupWait
}
}
Then replace it with this,
[code] state Grapple
{
;//action UpdateDeltaVariableTarget("Health", -10.0)
action HurtTargetUnit(true, 0.7)
action SetTargetsTargetToMe()
action CreateKnockMusterZoneTarget(true, false)
action LockTargetMachine(false)
transition IsTimerUp(4)
{
direct goto GrappleInitWait
}
transition IsTargetDead()
{
direct goto getup
}
}
state getup
{
transition
{
action StopAnimState("grapple")
action UnLatchFromTarget()
action PlayAnimInstant("atk", "vis01", true)
;//action SetRandomTimerBetween(4, 4.0, 5.0)
goto getupt
}
}
state getupt
{
transition IsAnimPlaying("atk", "vis01") == false
{
goto AddExperience
}
}
The only glitch is that it will slide quickly back to the fallen prey
(If this is too complicated, PM me for the download and i'll send you the adress)
Thunderaptor Out!
Place this in the raptor hunt file in the C:\Program Files\Universal Interactive\Blue Tongue Software\Jurassic Park Operation Genesis\JPOG\Data\Units\Win
Delete every thing listed here
[code] state Grapple
{
;//action UpdateDeltaVariableTarget("Health", -10.0)
action HurtTargetUnit(true, 0.7)
action SetTargetsTargetToMe()
action CreateKnockMusterZoneTarget(true, false)
action LockTargetMachine(false)
transition IsTimerUp(4)
{
direct goto getup
}
transition IsTargetDead()
{
direct goto getup
}
}
state getup
{
transition
{
action StopAnimState("grapple")
action UnLatchFromTarget()
action SetStandStill()
action PlayAnimInstant("hit", "lt", true)
;//action SetRandomTimerBetween(4, 4.0, 5.0)
goto getupt
}
}
state getupt
{
transition IsAnimPlaying("hit", "lt") == false
{
action PlayAnimInstant("getup", "lt", true)
goto GetupWait
}
}
Then replace it with this,
[code] state Grapple
{
;//action UpdateDeltaVariableTarget("Health", -10.0)
action HurtTargetUnit(true, 0.7)
action SetTargetsTargetToMe()
action CreateKnockMusterZoneTarget(true, false)
action LockTargetMachine(false)
transition IsTimerUp(4)
{
direct goto GrappleInitWait
}
transition IsTargetDead()
{
direct goto getup
}
}
state getup
{
transition
{
action StopAnimState("grapple")
action UnLatchFromTarget()
action PlayAnimInstant("atk", "vis01", true)
;//action SetRandomTimerBetween(4, 4.0, 5.0)
goto getupt
}
}
state getupt
{
transition IsAnimPlaying("atk", "vis01") == false
{
goto AddExperience
}
}
The only glitch is that it will slide quickly back to the fallen prey
(If this is too complicated, PM me for the download and i'll send you the adress)
Thunderaptor Out!
Thunderaptor- Stegosaurus
Re: Raptor Jump Off mod
Cool Mod! But didn't the GEP team do something like this with the Raptor Rex death duel??
procompsognathus101- Velociraptor
Re: Raptor Jump Off mod
No, my mod makes the raptor jump off its prey, while the GEP makes it land on its feet after attacking the rex
Thunderaptor- Stegosaurus
Re: Raptor Jump Off mod
Jumping off bieng an alternative to going down with the food this is? So does this means that now they can kill a stego quicker sine now they jump off rather than fall and waste time getting to thier feet, right?
Clonehunter- Velociraptor
Re: Raptor Jump Off mod
like when raptor kill mans? (sorry for bad english)Thunderaptor wrote:No, my mod makes the raptor jump off its prey, while the GEP makes it land on its feet after attacking the rex
RaptorSpinoRex- Professional Modder
Re: Raptor Jump Off mod
No,in that case,it has the "atk_vis01" animation,but here it has the "leap_st" and "grapple_st" animation.
procompsognathus101- Velociraptor
Re: Raptor Jump Off mod
No, the jump is the atkvis01 animaton not the fall and get up, but its buggy as i've said before, the raptor slides back to where it originaly clinged
Thunderaptor- Stegosaurus
Re: Raptor Jump Off mod
that is the leap_st animation,when it grabs its victim,and what you did,uses that animation,but backwards.
procompsognathus101- Velociraptor
Re: Raptor Jump Off mod
Let me rephrase that, it uses the attckvis01 animation t leap off
Thunderaptor- Stegosaurus
Re: Raptor Jump Off mod
Becase when it gets off, it continually shakes up and down, up and down, up and down, Etc.... But you get the point
Thunderaptor- Stegosaurus
Re: Raptor Jump Off mod
No,that is the grapple_lp animation.the leap_st is when you see it grab on,and when it shakes,THAT is the grapple animation.
procompsognathus101- Velociraptor
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