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Compy 101's Fire Tornado!

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Compy 101's Fire Tornado! Empty Compy 101's Fire Tornado!

Post  procompsognathus101 Fri Feb 12, 2010 8:57 am

This is one of my currently new particles mod,it is called:

TORNADO OF SCORCHING FIRE!!!!!

But this will just change the particles that are made by the tornado,not its color.
It is just as simple as changing the particles,but this time,you will have to edit the Tornado's INX file.

Just open it with notepad,then find this line:
particletype = "splash";
numparticles = 60;
lifelostpersec = 0.166667;
tex = "data/particle/smoke2";
blend = "translucent";
startr = 142.000000;
startg = 142.000000;
startb = 108.000000;
starta = 80.000000;
endr = 157.000000;
endg = 157.000000;
endb = 141.000000;
enda = 0.000000;
startsize = 7.000000;
endsize = 15.000000;
ejectradius = 1.904000;
ejectforce = 1.428000;
weight = 0.000000;
sparkhead = 2.000000;
sparktail = 2.000000;
sparkwidth = 2.500000;
emitoverframes = 100;
emitoverframesspeed = "linear";
splashloop = "none";
startsizerand = 0.000000;
endsizerand = 0.000000;
lifelostpersecrand = 1.000000;
ejectdirrand = 2.000000;
ejectforcerand = 2.000000;
weightrand = 1.000000;
framenum = 1;
modelname = "Tornado";
bone = "D_Tornado";
locatoroffsettype = "local";
locatoroffsetx = 0.000000;
locatoroffsety = 0.000000;
locatoroffsetz = 0.000000;
locatordirtype = "local";
locatordirx = 1.000000;
locatordiry = 1.000000;
locatordirz = 1.000000;


and change it to this:


particletype = "fire";
numparticles = 60;
lifelostpersec = 0.666667;
tex = "data/particle/smoke2";
blend = "translucent";
startr = 255.000000;
startg = 176.000000;
startb = 23.000000;
starta = 150.000000;
endr = 255.000000;
endg = 108.000000;
endb = 0.000000;
enda = 0.000000;
startsize = 30.000000;
endsize = 30.000000;
ejectradius = 1.904000;
ejectforce = 1.428000;
weight = 0.171600;
sparkhead = 2.000000;
sparktail = 2.000000;
sparkwidth = 2.500000;
emitoverframes = 100;
emitoverframesspeed = "linear";
splashloop = "none";
startsizerand = 0.000000;
endsizerand = 0.000000;
lifelostpersecrand = 1.000000;
ejectdirrand = 0.400000;
ejectforcerand = 1.000000;
weightrand = 1.000000;
framenum = 1;
modelname = "Tornado";
bone = "D_Tornado";
locatoroffsettype = "local";
locatoroffsetx = 0.000000;
locatoroffsety = 0.000000;
locatoroffsetz = 0.000000;
locatordirtype = "local";
locatordirx = 0.000000;
locatordiry = 1.000000;
locatordirz = 0.000000;

Its very easy! Now,you can enjoy the sight of your tornado tearing through your park,and at the same time burn it into fiery bits! Twisted Evil

Enjoy! Very Happy
procompsognathus101
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Post  dark_raptor Fri Feb 12, 2010 2:20 pm

Can you post screenshots, this sounds awesome Very Happy
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Post  Clonehunter Fri Feb 12, 2010 5:21 pm

A screenshot would be nice! Its like the part of the Moses story where God has his pillar o' fire thing protecting the Jew people! But now God is angry! And wants to destroy jurassic park! BWA HAHAHAHA!!

But hey, just post a screenshot.
Clonehunter
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Post  procompsognathus101 Fri Feb 12, 2010 9:09 pm

I will try to and sorry if it is bad quality,because I am not good with fraps or photoshop or any of that stuff.


Ok here is a picture: https://2img.net/r/ihimizer/img697/6056/simjp2010021309063378.png
procompsognathus101
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Post  dark_raptor Fri Feb 19, 2010 1:17 pm

wow, that is nice
ps: what terrain do you have (sorry for being off topic)
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Compy 101's Fire Tornado! Empty Hey procompy.

Post  Tyrant King Rex Fri Feb 19, 2010 8:21 pm

This is an awesome mod but where can i find this file and the safari inx file?
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Post  procompsognathus101 Sat Feb 20, 2010 6:51 am

"what terrain do you have (sorry for being off topic)"

I just changed the DETAIL1555 DDS file to get new terrain.


"This is an awesome mod but where can i find this file and the safari inx file?"

What do you mean safari INX file? it is in the Units folder,and open it with notepad.
I just had to change the Tornado INX file.
procompsognathus101
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Post  Clonehunter Sat Feb 20, 2010 11:01 am

All those people are still happy at thier little 5 star park, so awed by dinos they dont see the twister comin at 'em!! (Except for the unlucky basterd caught in the wind...)
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Post  procompsognathus101 Sun Feb 21, 2010 5:57 am

That "unlucky bastard" you saw in the pic was a cleaner,and the other visitors are about to get sucked in!
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