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THE GS2M!!!

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The GS2M

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Post  Raging Raptor Sun Oct 04, 2009 3:12 pm

*adapted from the Sandford Police Station* http://jpogdc.informe.com/forum/gs2m-f23/what-is-the-gs2m-t62.html

Sarge wrote:The GS2M, or Genesis PS2 Mod, is a modification for the game Jurassic Park: Operation Genesis on the PS2. Its aim is to increase the overall playability and enjoyment of the game as well as providing more accurate film-canon skins, more realistic terrain and sounds, male and female Dinosaurs and high quality models.

The mod was founded on Tuesday the 29th of September by myself and Raging_Raptor via PM at Modding Genesis. Although at this current time the mod is still in its planning and concept stages, the mod should be released by the end of this year.

A full list of things that the mod aims to change/incorperate into the game are:

DINOSAURS
1) Male and female Dinosaurs will now be available from the Hatchery. Although differences between male and female Dinosaurs will usually be evident in their colouration, for some Dinosaurs males and females will share the same skin. For this reason, players of the game can also differentiate between male and female Dinosaurs without looking at their skins – each Dinosaur will have an M for male or an F for female after their name indicating their sex. Note, though, that male and female Dinosaurs will not be able to breed, the difference will only be in the name.
2) The current skin used by Pachycephalosaurus in the game will be changed to its movie skin (as seen in TLW).
3) The current skin used by Tyrannosaurus in the game will be changed to its skin from Jurassic Park. The male Tyrannosaurus will use a darker version of this skin.
4) The current skin used by Corythosaurus in the game will be changed to its movie skin (as seen in JP///).
5) A male Acrocanthosaurus skin will be added which is simply a green version of the female skin.
6) The current skin used by Parasaurolophus in the game will be changed to its skin from Jurassic Park.
7) A male Torosaurus skin will be added which is the same as the females’, except that it will have a large red patch in the middle of its frill.
Cool The current skin used by Triceratops in the game will be changed to its skin from Jurassic Park.
9) A male Edmontosaurus skin will be added which is simply a greener version of the female skin.
10) The current skin used by Brachiosaurus in the game will be changed to its skin from Jurassic Park.
11) A male Ceratosaurus skin will be added to the game which will be the same as its movie skin (as seen in JP///).
12) The current skin used by Stegosaurus in the game will be changed to its movie skin (as seen in TLW). A male version of Stegosaurus will also be added to the game which uses its skin from JP///.
13) The current skin used by Dilophosaurus in the game will be made slightly greener in tone so that it is closer to its appearance in Jurassic Park. A red patch will also be added on the neck of the Dilophosaur so that it looks more like it did in the film. The only difference between male and female Dilophosaurs will be in the fact that male Dilophosaurs will not possess a frill like the females.
14) The current skin used by Spinosaurus in the game will be changed to its movie skin (as seen in JP///).
15) A male Carcharadontosaurus skin will be added which is a darker variation on the current JPOG skin.
16) A male Ouranosaurus skin will be added which has a red and black colouration rather then the orange and black colouration of the females.
17) The current skin used by Velociraptor in the game will be changed to its skin from Jurassic Park. A male skin will also be added to the game which is merely a darker version of the female skin.
18) The current skin used by Homalocephale in the game will become the male skin. Female Homalocephale will have a grey/white dome instead of an orange one like the males.
19) The current skin used by Gallimimus in the game will be changed to its skin from Jurassic Park. Males will have a slightly lighter colouration then the females but will share the same skin pattern.
20) Tyrannosaurus will now walk instead of run when rampaging. When it breaks a section of fence, it will walk through the gap and then lower its head and bellow loudly before walking away (like in the rex paddock scene in Jurassic Park). Now far more likely to win death duels with Spino. More likely to engage in death duels with Trikes, Stegs and Ankys. Can now engage in a death duel with Velociraptor. When attacking a Land Cruiser, Tyrannosaurus will now sniff at it first before headbutting it to destroy it. Tyrannosaurus’ ‘shake head and roar’ anim has been replaced with Ceratosaurus’ ‘lower head and growl’ roar anim.
21) Velociraptor will now attack surrounding fence sections periodically to check for weaknesses. They will also hide in foliage when stalking or preparing to attack prey. Will call for help before attacking a large prey source. Attack large herbs in packs rather then alone. If they chase a Visitor up a Viewing Platform, they will stand at the bottom and use the ‘jump up and snap’ animation as if trying to jump up and get them before the Visitor comes back down, at which point they will kill them. Will now chase and attempt to attack Land Cruisers, though they cannot destroy them. Will engage in death duels with Tyrannosaurus. Rampaging Velociraptor will no longer kill one another.
22) Allosaurus will now engage in territorial disputes with other large carns.
23) Albertosaurus and Ceratosaurus will now engage in territorial disputes with one another. Ceratosaurus will be able to rampage when stressed instead of becoming comatose.
24) If attacking a Visitor, Dilophosaurus will now just walk up to them, at which point the Visitor will raise a ‘Wow!’ thought bubble above their head. Then Dilophosaur will then extend its frill and cough poison at them, and the Visitor will die, after which the Dilo will then perform the rear up anim and then eat the deceased Visitor. If attacked by any other carn, large or small, Dilos will first call out to try and ward them off. If the predator continues to try and attack them or to walk towards them, the Dilo will extend its frill and cough poison at them, causing them to run away. Dilos will also attack Land Cruisers by coughing poison at them, though this attack cannot harm the Land Cruiser. Dilo spit will also be made darker in colour so it is more visible when they attack.
25) If attacked or approached by a predator, Triceratops will now stand and bellow loudly at the predator. If it continues to approach, they will charge and headbutt the attacker to knock it down.
26) If attacked, Ankylosaurus and Stegosaurus will now both just stand still and then strike the attacker with their tail club or spikes in one massive hit (using the death duel anim), killing them instantly.
27) Pachycephalosaurus will now lose health after losing a battle with another Pachy. If attacked or approached by a predator, Pachycephalosaurus will stand and bellow at the approaching Dinosaur to try and ward it off. If the predator continues to approach the Pachycephalosaur, it will charge forwards and headbutt it, causing it to suffer an extreme amount of damage. Pachycephalosaurus will also attack Visitors in the same way. If approached by a Safari Car or if its horn is beeped to try and scare them or nearby Dinosaurs away, they will charge and headbutt the Cruiser and destroy it.
28) Torosaurus will now charge and attack Land Cruisers if it beeps its horn at them.
29) Dryosaurus will now run and hide in nearby foliage if approached by a predator.
30) Dinosaurs will now come out of the Hatchery smaller and then grow over time.
31) Dinosaurs will now flee from Twisters when they approach rather then just standing and waiting to be sucked up.
32) All Dinosaurs (except for Ankylosaurus, Triceratops, Stegosaurus and Brachiosaurus) will now be able to climb to up to medium-mountain height. The other four mentioned Dinosaurs will only be able to climb up to low-mountain height. Brachiosaurus will not be able to climb mountains at all.
33) Tyrannosaurus, Velociraptor, Dilophosaurus, Brachiosaurus, Stegosaurus, Parasaurolophus and Gallimimus will all have updated sounds. Their new sound set will be a mixture of their current JPOG sounds and ones from the films.
34) Dinosaurs in the game will use high quality models rather then the medium quality ones already in the game.

VEHICLES
1) The Land Cruiser skin will be updated so it is closer to its appearance in Jurassic Park.
2) The Safari Tour path length will be increased so that tours can cover the whole island if need be.
3) Land Cruisers will now be able to drive over medium and low-height mountains.
4) Visitors will be able to see further from Land Cruisers and will also be able to see through fences.

BUILDINGS
1) Power Box, Lamp, Speaker and Park Map are all new buildings which will be able to be found in the Security (Power Box), Amenities (Speaker) and Paths (Lamp/Park Map) sections of the build menu. The Power Box is the same as the one on the Hatchery model, while the Lamp and Speaker are both simply separate Path add-ons. The Park Map is simply the large Sign Path add-on.
2) The Path texture used on buildings in the game will be replaced with the normal Path texture so that your park will feel more unified and natural.
3) All buildings in the game will use high quality models and skins rather then the medium quality models and skins already in the game.
4) The squared grid background that stands behind Dinosaur previews in the Hatchery will be changed so that it still retains the squared grid but the background colour has been replaced with a faint copy of this image below:
https://2img.net/h/i164.photobucket.com/albums/u29/ski_fast27/Trees1.jpg
to give it a more ‘Jurassic Park’-like feel. The person standing in front of the Dinosaur in the preview screen will also be changed to look like a Visitor.
5) Twisters will no longer be able to harm Visitor Shelters.
6) A menu will be added behind the counter on the Kiosk for Visitors to point at when ordering food.
7) The side orders of the Kiosk will be updated to feature drink sides:
‘Fun Fries’ will be changed to ‘Fun Fries w/ Lemonade’
‘Thrillin’ Chilli’ will be changed to ‘Thrillin’ Chilli w/ Orange Fanta’
‘Paleo Salad’ will be changed to ‘Paleo Salad w/ Lime Soda’
Cool The Souvenir option ‘JP Dino Toy’ will be changed to ‘Rex Toy’. The toy will be recoloured to have the same colouration as the T-Rex in the game. Also, the Rex balloon on top of the Souvenir Stand will be reskinned so that it has the same skin as the T-Rex in the game.

VISITORS
1) Visitors will now stay in the park for longer when visiting. Also, they will travel around the entire island rather then just stay in one area of the park.
2) Visitors are now able to see further around them and detect buildings from a distance. If they are lost in the park and they see an approaching carnivore they will run rather then just stand and wait until it is almost upon them. Visitors are also able to climb up to the top of any mountain and will not die if they become lost in the park.

ENVIRONMENT
1) The ground texture in the game will be changed to a more realistic earthy texture. There will also be more grass coverage in the game.
2) The Twister skin in the game will be made darker so it looks more stormy.
3) The patchy earth texture underneath water in the game will be changed to this texture:
http://www.highresolutiontextures.com/textures/hdr/beach_sand
so that your islands appear more natural and tropical.
4) The ‘Mountains’ tool will be updated so that the low setting places small, flat mountains, medium setting builds hills and the large setting places large, craggy mountains like the ones you get generated from the Island Generation screen. The grey stone on top of mountains in the game will be changed to brown.
5) Three clumps of Paleo Trees in any Dinosaur exhibit will now raise the Authenticity of the enclosure to 50%.
6) During light rain, a thin layer of mist will cover your park. During a thunderstorm, a thick mist will cover your park that blocks most ground-lying objects from view.

MISSIONS AND TUTORIALS
1) Missions and Tutorials in the game will now have new preview screens replacing the old ones which show images from the new version of the game rather then the old version.
2) Missions and Tutorials will also be tweaked slightly to fit in with the structure of the new game, though apart from this they will remain unchanged so players can still enjoy the original Missions and Tutorials of JPOG, only with updated features and gameplay.

MUSIC AND SOUNDS
1) The main menu music in the game will be replaced with ‘The Dinosaur Fly-By’ track from JP///. Also, the credits music in the game will be replaced with the ‘End Credits’ music from TLW.
2) The music score in the game will be updated to feature music from the first and second JP films.
3) The ambient and environmental sounds in the game will be updated. Also, during sunny weather, heatwaves and thunderstorms, occasional Compy sounds and rustling sounds will play alongside the normal ambient sounds in the park to make it sound like there are Compies roaming freely around the park, only hidden from view to the player. Thunderclap sounds will be added to the ambient sound made by the Twister in the game to make it sound more stormy.

GAMEPLAY / OTHER
1) The pricing of things in the game will be updated so it is more realistic.
2) The new starting budget for players will be increased to $6,000,000.
3) Up to 250 Dinosaurs will now be able to be Hatched into a park rather then just the original 60.
4) Up to 250 Visitors may now visit your park at any time.
5) The internal clock in the game will be changed so that it works in real time.
6) Research times will be updated so as to be more realistic and to fit in with the new game clock.
7) The Eng.txt file will be tweaked in various places so the game is overall more fun to play.
Cool The Dinopedia in the game will be updated and will also show pictures of the Dinosaurs in the game in their new skins.
9) The Entertainment Summary ‘Large Carnivores’ image will be updated for the Entertainment Analyser so that the Rex in the image shares the same skin as the one in the game.
10) 7/9 digsites will now be available to be unlocked in the game rather then just the original 3. Also, players can now have up to 7 Fossil Hunt teams rather then just 5 and will start off with 3.
11) Goats and Cows will now be able to survive for up to 4 years if left to survive on their own in the park.
12) A new section will be added to the game’s credits: ‘Game Modifications and Alterations’, which will give credit to Sgt. Angel, Raging Raptor, Modding Genesis, JPItalia and JPLegacy. Also, the concept art images in the credits will be changed to screenshots taken from within the game showing famous movie and novel JP, TLW and JP/// moments.
13) A film/novel based Isla Sorna and a film/novel based Isla Nublar map will be added to the game for players to use.
14) Building limitations in the game will be removed so players can build practically unlimited amounts of buildings in their parks.


Last edited by Raging Raptor on Sun Oct 04, 2009 3:34 pm; edited 1 time in total
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Post  Guest Sun Oct 04, 2009 3:15 pm

I wish you luck.

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Post  Raging Raptor Sun Oct 04, 2009 5:56 pm

Very Happy Thanks! I"ll post updates on it as much as possible.
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Post  Guest Sun Oct 04, 2009 6:16 pm

I can't wait till it is done and feel free if ya want any mods I made they are allowed in any expasion of any user exept my foes lol but I hope this works and gets done!!!!!!!!!!!!!!!!!!!!!

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Post  Raging Raptor Sun Oct 04, 2009 7:29 pm

^^ The fun thing is, we can use ANY mod that is on pc, since TML and TMD are basically the same~ we can also do a LOT more, such as putting better graphics onto the game. Very Happy Also, more than you could ever do on a pc or xbox. Very Happy
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Post  Guest Sun Oct 04, 2009 7:30 pm

Realy I never knew that I can't wait till it is done but the problem is I don't have a mod chip and I need one *sigh*.

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Post  Raging Raptor Sun Oct 04, 2009 7:39 pm

Actually, neither do I, but I am working on a way to convert my CD into a DVD. My computer claims it is a PC, but my computer is a lying basta*rd, who can't be trusted, so we'll see what happens when it's all finished.
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Post  Clonehunter Mon Oct 05, 2009 4:47 pm

this sounds awsome! This gives me a new reason to get the ps2 game, and a mod chip! I wish you guys luck... so, good luck.
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