Codes for FSM moders
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Codes for FSM moders
uhmmm i just learned FSM i can't post tutorials but for those who knew how to FSM but cannot memorize the codes here it is
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HGenStress HGenLure HGenHurt Assert Print IsDeadPoseLocked LockDeadPose SetDeadTranslate WantDeadCollision LockMachine LockTargetMachine IsNextDrive DisallowRestState SetTargetPoint SetWander PushTarget LatchOnTarget IsAttached UnLatchFromTarget SetStandStill SetStandStillTarget HasArrived AvoidTarget SetSpeedDirect SetSpeedModifier SetSpeedModifierWalk SetSpeedModifierRun UpdateFleeSpeed ClearTarget SeekRandomPointInsideTerritory FaceTarget FaceTargetInstant FaceTargetLocator FaceTargetsFacing FaceLand FaceSetPosition FaceSideOnToTarget HasSteerEffect SetAvoidanceSteer SetAvoidanceWorld SetMass ScaleDeathRadius StepBackFromTarget StepBack SetLockFacing SetTransfromFromLocator IsTargetStationary IsSteerStuck SetStuckFlag EnterBuilding SeekBuildingEntranceOffset IsInBuilding SetRandomTimerBetween IsTimerUp IsUnitInsideTerritory AddTerritoryFactor IsTargetTerritoryBhvrLocked LockTargetTerritoryBhvr LockTerritoryBhvr SetTerritoryScriptRunning IsTargetTerritoryScriptRunning IsTargetTerritoryAllowed IsTerritoryUpdateNeeded SetTerritoryUpdateNeeded IsDefendTerritory SetDefendTerritory UpdateTerritoryAesthetics IsTerritorial IsInGrazeArea IsInWaterArea IsAwayFromWater AcquireTree EatFromTree SetTargetsTargetToMe SetTargetToFaceMe SetVisibility AcquireFence AcquireBuilding AcquireClosestUnit AcquireClosestAliveUnit IsTargetPosWaterArea IsTargetHuman IsTargetVehicle IsTargetDinosaur IsTargetHelicopter ControlHuman IsHumanWaitingToDie IsHumanAttached KillHuman AcquireHuman IsTargetInBuilding IsTargetSameSpecies AddKillExperience SetKillCause IsKillCause PlayAnimState PlayAnimStateLooping PlayAnimLooping PlayAnim PlayAnimInstant PlayAnimInstantRandom PlayAnimSpeed PlayAnimLinked PlayPreHuntAnim PlayHungryAnim PlayRandomIdleAnim StopAnimState StopAnim StopAnimInstant StopAnimLinked SetAutoMovementBlend IsAutoMovementBlendOn StopAllUserAnimations SetAutoMovementBlendTarget StopAllUserAnimationsTarget SetAutoLinkAnimOff SetAutoLinkAnimOffTarget SetLockLastPose SetLockLastPoseTarget PlayAnimParam PlayAnimParamTarget SetLockLastPoseParam IsAnimPlayingParam IsAnimLoadedParam StopAnimInstantParam StartLook StopLook StopLookTarget SetLookSpeed AcquireClosestLookTarget SetRandomLookTimer IsRandomLookTimerUp DestroyActionUnit PlayAnimTarget PlayAnimLoopingTarget PlayAnimLinkedTarget StopAnimTarget StopAnimStateTarget StopAnimLinkedTarget CanWinFatality SetFatalityAnims CanPerformFatality SetInterpolation SetInterpolationTarget StopVehicleTarget SetVehicleInterpolation InterpolateVehicleDir AnimStateFinished AddRandomAnimation StopAllRandomAnimations IsAnimStatePlaying IsAnimPlaying IsAnimPlayingTarget IsAnimLoaded IsRandomAnimLoaded IsIdleLocked SetRunMode SetWalkBackMode SetSick CanSneeze LookAtTargetPosition LookAtLookTargetPosition LookEnd LookAt LookAtRandomPosition LookAtRandomPositionExtent SetSeekAnim GetVariable SetVariable UpdateVariable UpdateDeltaVariable UpdateDeltaTraitVariable UpdateDeltaVariableTarget HurtTargetUnit TargetHurtMe SetHurt SetTargetHurt UpdateTargetKills SetUpdateTargetKillsFlag DefecateStart DefecateUpdate DestroyTargetUnit DestroyMyself RamFence SetFenceExclusion SeekFenceOffset DetermineFenceSide FaceFence LeaveFence FenceLeapSnap FenceLeapInterp FenceShockFall IsFenceShot IsTargetMedFence IsFenceElectrified CanBreakFence DamageFence CanAmbush AlertFenceJumpBreakout ShockDamage CanLandOnOtherFenceSide StartDecay UpdateDecay StopDecay IsTargetEdible CarnEatTarget HerbEatTarget UpdateSleep HasTarget AcquireTarget AcquireFlockTarget AcquireLatchTarget AcquireCannibalFoodTarget AcquirePrefPrey AcquireDinoTargetInProximity SeekTarget SeekTargetOffset SeekTargetOffsetParam SeekBehindTarget SeekSetPosition SeekSetDirection SeekPosOffset AcquireWaterPoint SeekWaterPoint FaceWaterPoint WithinTargetDistance WithinTargetDistanceParam InTargetProximity InTargetProximityRadius InSetPosProximity InSetPosProximityRadius InSetNuzzleProximity CanKnockTarget CanGetUp CanRamTarget CanLatchTarget CanNuzzleTarget SetNuzzleTargetPos CreateKnockMusterZone CreateKnockMusterZoneTarget SetMusterAngry SetMusterAngryAttack IsMusterAngry IsMusterAngryAttack IsKnockRecoil CheckTailHittingTarget IsTargetLatchedOn IsTargetDead CanGrabTarget GrabTarget PreGrabTarget AttachTarget DetachTarget ReleaseTarget SwallowScaleTarget SetDispInjured SetMusterSteering HasMusterTarget GetMusterTarget ClearMusterTarget FleeMusterTarget InMusterTargetRange IsTargetSmall IAmLarge IAmSmall HasTickInfestation HasBumbleFoot RemoveTargetFromPerception DeleteAllCommands SetCommandDrive SetDeathDrive IsTargetOnLeft IsInFlock CanJoinTargetFlock JoinTargetFlock LeaveFlock IsTargetFlockBetter IsAwayFromFlock SeekTowardsFlock CanFlock SetFlockImpulse GetFlockTarget SetFlockTarget ClearFlockTarget FlockHasTarget SetFlockHungerNeed GetFlockHungerNeed InitFlockAway UpdateFlockAway CanAttackTarget IsFacingTarget IsFacingTargetUnit IsFacingTargetsFacing IsFacingOppositeTargetsFacing SetTargetToSlave SetTargetFSM IsTargetFSMRunning SetNumPassedParam SetNumPassedParamTarget GetNumPassedParamTarget SetPassedParam GetPassedParam GetPassedParamTarget SetPassedParamTarget SetPassedParamTargetKnockDir SetRand GetRand SendParkEvent SendParkEventTarget SendEnclosureEvent SetIconType SetRageIcon SetRampageTime SetRampageSleepTimer GetRampageTime InitStressHealthDecr UpdateRampageHealth SendComataseEvent SetDefenseRoar SetDefenseRoarTarget GetDefenseTarget StopAllLoopingSounds PlayDistressedSound PlaySound StopLoopingSound AActiveUnit
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hope it helped by the way each code is separated by a space
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HGenStress HGenLure HGenHurt Assert Print IsDeadPoseLocked LockDeadPose SetDeadTranslate WantDeadCollision LockMachine LockTargetMachine IsNextDrive DisallowRestState SetTargetPoint SetWander PushTarget LatchOnTarget IsAttached UnLatchFromTarget SetStandStill SetStandStillTarget HasArrived AvoidTarget SetSpeedDirect SetSpeedModifier SetSpeedModifierWalk SetSpeedModifierRun UpdateFleeSpeed ClearTarget SeekRandomPointInsideTerritory FaceTarget FaceTargetInstant FaceTargetLocator FaceTargetsFacing FaceLand FaceSetPosition FaceSideOnToTarget HasSteerEffect SetAvoidanceSteer SetAvoidanceWorld SetMass ScaleDeathRadius StepBackFromTarget StepBack SetLockFacing SetTransfromFromLocator IsTargetStationary IsSteerStuck SetStuckFlag EnterBuilding SeekBuildingEntranceOffset IsInBuilding SetRandomTimerBetween IsTimerUp IsUnitInsideTerritory AddTerritoryFactor IsTargetTerritoryBhvrLocked LockTargetTerritoryBhvr LockTerritoryBhvr SetTerritoryScriptRunning IsTargetTerritoryScriptRunning IsTargetTerritoryAllowed IsTerritoryUpdateNeeded SetTerritoryUpdateNeeded IsDefendTerritory SetDefendTerritory UpdateTerritoryAesthetics IsTerritorial IsInGrazeArea IsInWaterArea IsAwayFromWater AcquireTree EatFromTree SetTargetsTargetToMe SetTargetToFaceMe SetVisibility AcquireFence AcquireBuilding AcquireClosestUnit AcquireClosestAliveUnit IsTargetPosWaterArea IsTargetHuman IsTargetVehicle IsTargetDinosaur IsTargetHelicopter ControlHuman IsHumanWaitingToDie IsHumanAttached KillHuman AcquireHuman IsTargetInBuilding IsTargetSameSpecies AddKillExperience SetKillCause IsKillCause PlayAnimState PlayAnimStateLooping PlayAnimLooping PlayAnim PlayAnimInstant PlayAnimInstantRandom PlayAnimSpeed PlayAnimLinked PlayPreHuntAnim PlayHungryAnim PlayRandomIdleAnim StopAnimState StopAnim StopAnimInstant StopAnimLinked SetAutoMovementBlend IsAutoMovementBlendOn StopAllUserAnimations SetAutoMovementBlendTarget StopAllUserAnimationsTarget SetAutoLinkAnimOff SetAutoLinkAnimOffTarget SetLockLastPose SetLockLastPoseTarget PlayAnimParam PlayAnimParamTarget SetLockLastPoseParam IsAnimPlayingParam IsAnimLoadedParam StopAnimInstantParam StartLook StopLook StopLookTarget SetLookSpeed AcquireClosestLookTarget SetRandomLookTimer IsRandomLookTimerUp DestroyActionUnit PlayAnimTarget PlayAnimLoopingTarget PlayAnimLinkedTarget StopAnimTarget StopAnimStateTarget StopAnimLinkedTarget CanWinFatality SetFatalityAnims CanPerformFatality SetInterpolation SetInterpolationTarget StopVehicleTarget SetVehicleInterpolation InterpolateVehicleDir AnimStateFinished AddRandomAnimation StopAllRandomAnimations IsAnimStatePlaying IsAnimPlaying IsAnimPlayingTarget IsAnimLoaded IsRandomAnimLoaded IsIdleLocked SetRunMode SetWalkBackMode SetSick CanSneeze LookAtTargetPosition LookAtLookTargetPosition LookEnd LookAt LookAtRandomPosition LookAtRandomPositionExtent SetSeekAnim GetVariable SetVariable UpdateVariable UpdateDeltaVariable UpdateDeltaTraitVariable UpdateDeltaVariableTarget HurtTargetUnit TargetHurtMe SetHurt SetTargetHurt UpdateTargetKills SetUpdateTargetKillsFlag DefecateStart DefecateUpdate DestroyTargetUnit DestroyMyself RamFence SetFenceExclusion SeekFenceOffset DetermineFenceSide FaceFence LeaveFence FenceLeapSnap FenceLeapInterp FenceShockFall IsFenceShot IsTargetMedFence IsFenceElectrified CanBreakFence DamageFence CanAmbush AlertFenceJumpBreakout ShockDamage CanLandOnOtherFenceSide StartDecay UpdateDecay StopDecay IsTargetEdible CarnEatTarget HerbEatTarget UpdateSleep HasTarget AcquireTarget AcquireFlockTarget AcquireLatchTarget AcquireCannibalFoodTarget AcquirePrefPrey AcquireDinoTargetInProximity SeekTarget SeekTargetOffset SeekTargetOffsetParam SeekBehindTarget SeekSetPosition SeekSetDirection SeekPosOffset AcquireWaterPoint SeekWaterPoint FaceWaterPoint WithinTargetDistance WithinTargetDistanceParam InTargetProximity InTargetProximityRadius InSetPosProximity InSetPosProximityRadius InSetNuzzleProximity CanKnockTarget CanGetUp CanRamTarget CanLatchTarget CanNuzzleTarget SetNuzzleTargetPos CreateKnockMusterZone CreateKnockMusterZoneTarget SetMusterAngry SetMusterAngryAttack IsMusterAngry IsMusterAngryAttack IsKnockRecoil CheckTailHittingTarget IsTargetLatchedOn IsTargetDead CanGrabTarget GrabTarget PreGrabTarget AttachTarget DetachTarget ReleaseTarget SwallowScaleTarget SetDispInjured SetMusterSteering HasMusterTarget GetMusterTarget ClearMusterTarget FleeMusterTarget InMusterTargetRange IsTargetSmall IAmLarge IAmSmall HasTickInfestation HasBumbleFoot RemoveTargetFromPerception DeleteAllCommands SetCommandDrive SetDeathDrive IsTargetOnLeft IsInFlock CanJoinTargetFlock JoinTargetFlock LeaveFlock IsTargetFlockBetter IsAwayFromFlock SeekTowardsFlock CanFlock SetFlockImpulse GetFlockTarget SetFlockTarget ClearFlockTarget FlockHasTarget SetFlockHungerNeed GetFlockHungerNeed InitFlockAway UpdateFlockAway CanAttackTarget IsFacingTarget IsFacingTargetUnit IsFacingTargetsFacing IsFacingOppositeTargetsFacing SetTargetToSlave SetTargetFSM IsTargetFSMRunning SetNumPassedParam SetNumPassedParamTarget GetNumPassedParamTarget SetPassedParam GetPassedParam GetPassedParamTarget SetPassedParamTarget SetPassedParamTargetKnockDir SetRand GetRand SendParkEvent SendParkEventTarget SendEnclosureEvent SetIconType SetRageIcon SetRampageTime SetRampageSleepTimer GetRampageTime InitStressHealthDecr UpdateRampageHealth SendComataseEvent SetDefenseRoar SetDefenseRoarTarget GetDefenseTarget StopAllLoopingSounds PlayDistressedSound PlaySound StopLoopingSound AActiveUnit
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hope it helped by the way each code is separated by a space
Jfrog- Camarasaurus
Re: Codes for FSM moders
oh thanks but can i ask a favor when i wrote this ,i was just writing without minding,so can any body please segregate them for me thank you and just PM it or post so it could help other people
Thank you verymuch
Thank you verymuch
Jfrog- Camarasaurus
Re: Codes for FSM moders
uhmm. could you arrange it a bit?. it looks like a mess. [sorry.no offense] just to make the codes more visible. but if thats he way it is arranged. then it's ok.
thegrimmshow- Dino Moderator
Re: Codes for FSM moders
Jfrog wrote:uhmmm i just learned FSM i can't post tutorials but for those who knew how to FSM but cannot memorize the codes here it is
THAT would be an AMAZING accomplishment if somebody could memorize all those codes
Raging Raptor- Dino Moderator
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