Jurassic Mods
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Adding Your Very OWN Digsite.

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Adding Your Very OWN Digsite. Empty Adding Your Very OWN Digsite.

Post  thegrimmshow Tue Mar 17, 2009 7:19 am

Here it is guys.You will learn how to add a new digsite.

Files you have to mess with:
-fossilhunt.ini
-eng.txt

Known Issues:
You can only choose from an already existing TML file.Sad truth is WE cannot add new TML files.and no mixed dino's.

STEP 1-Open up fslhunt.ini.
You should know what each line in this code mean.

// <THE DIGSITES FULL NAME> ---------------------------------------------------------------

HuntingGround[THE DIGSITES SHORT NAME]
{
title = $FossilHunt_MorrisonA_Title; =this is used for eng.txt
period = Jurassic;
location = NorthAmerica;
matlib = "dinos_morrison_a"; =the TML of the digsite

reqdinos = { steg, cerato, dryo }; =the dino's inside the tml
linkedtoset = 1;

cost = 0; // This site is free!
gold = 120;

position = {100, 120}; =position in the map
texture = "FslHunt_fossil6";

DigSite[river1]
{
type = plains;
texture = "FslHunt_DigSite_1";
position = {58, 44};
teams = 2;
digtime = .01;
}
DigSite[river2]
{
type = plains;
texture = "FslHunt_DigSite_2";
position = {46, 114};
teams = 3;
digtime = .01;
}
DigSite[plains]
{
type = mountain;
texture = "FslHunt_DigSite_3";
position = {82, 212};
teams = 4;
digtime = .01;
}
}
Now that you know what lines you have to change lets start with the tutorial.
STEP 2:
We will add a new digsite. This Digsite will be named as "JurassicMods".

// <JURASSICMODS> ---------------------------------------------------------------

HuntingGround[JurassicMods]
{
title = $FossilHunt_Jurassicmods_Title;
period = Jurassic;
location = NorthAmerica;
matlib = "dinos_morrison_a";

reqdinos = { steg, cerato, dryo };
linkedtoset = 1;

cost = 0; // This site is free!
gold = 120;

position = {100, 120};
texture = "FslHunt_fossil6";

DigSite[river1]
{
type = plains;
texture = "FslHunt_DigSite_1";
position = {58, 44};
teams = 2;
digtime = .01;
}
DigSite[river2]
{
type = plains;
texture = "FslHunt_DigSite_2";
position = {46, 114};
teams = 3;
digtime = .01;
}
DigSite[plains]
{
type = mountain;
texture = "FslHunt_DigSite_3";
position = {82, 212};
teams = 4;
digtime = .01;
}
}
STEP 3:Search for the line
grounds = { MorrisonA, HellCreekA , JudithRiverA, MorrisonB, HellCreekB, JudithRiverB, HellCreekB, TendaguruBeds, Chenini, FlamingCliffs };
Then add the name of your digsite.
grounds = { MorrisonA, HellCreekA , JudithRiverA, MorrisonB, HellCreekB, JudithRiverB, HellCreekB, TendaguruBeds, Chenini, FlamingCliffs, JurassicMods };
Now that you are finished with the fslhunt.ini

open eng.txt and search for the line
FossilHunt_MorrisonA_Title
after,copy that and add it below but replace the MorrisonA with the short version of your digsite.
FossilHunt_JurassicMods_Title "JurassicMods"



There.now that you are done.open up the game.cross your fingers for the best.AND ENJOY.


Last edited by thegrimmshow on Tue Mar 24, 2009 12:10 pm; edited 2 times in total
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Post  JPOG Nerd 01 Wed Mar 18, 2009 1:55 am

That is Awesome! cheers Thanks for posting that Very Happy

Nemesis: Quoting the whole of godzillaman's tutorial wasn't necessary and made people have to scroll more.
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Post  Allosaurus571 Wed Mar 18, 2009 9:55 am

Wow, we need more things like this, good job.
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Post  JPOG Nerd 01 Thu Mar 19, 2009 2:51 am

Allosaurus571 wrote:Wow, we need more things like this, good job.
I'll say. But how do you put it on the map ?


Last edited by JPOG Nerd 01 on Thu Mar 19, 2009 2:52 am; edited 1 time in total (Reason for editing : MistAKE)
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Post  thegrimmshow Fri Mar 20, 2009 5:29 am

what do you mean about that? Very Happy
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Post  godzillaman Sat Mar 21, 2009 9:21 am

On the screenshot you posted earlier, you showed a digstie in Australia. I think this just renames the Morrison A digsite.
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Post  thegrimmshow Sat Mar 21, 2009 11:28 am

No.if you you want to put it on Australia. you should work on its coordinates. The digsite that i made in Australia is actually the chenini digsite. Very Happy i just tweaked its position. on the map.
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Post  godzillaman Sun Mar 22, 2009 1:22 pm

Ah. Okay. I'll try this one out. And, there might be a way to customize the dinos in the digsite.
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Post  thegrimmshow Sun Mar 22, 2009 10:06 pm

okie. i will experiment on this and find a way to make a new tml. i know sooner or later someones gonna know how this would work.
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Post  JPOG Nerd 01 Mon Mar 23, 2009 2:13 am

thegrimmshow wrote:okie. i will experiment on this and find a way to make a new tml. i know sooner or later someones gonna know how this would work.
How do you change it's position on the map ? confused
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Post  thegrimmshow Mon Mar 23, 2009 9:48 pm

gold = 120;
position = {100, 120};
//position in the map
texture = "FslHunt_fossil6";
find that line qouted above. and change its variables. so you can change its position on the map ingame. Very Happy
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Post  JPOG Nerd 01 Tue Mar 24, 2009 1:49 am

Thanks TheGrimmshow ! Now i have an idea for the JPMANEP
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Post  thegrimmshow Tue Mar 24, 2009 10:07 am

no worries. hakuna matata. cheers congrats. don't worry i will join later. thanks for the invitation. Very Happy
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Post  godzillaman Tue Mar 24, 2009 6:54 pm

JPOG Nerd 01 wrote:
thegrimmshow wrote:okie. i will experiment on this and find a way to make a new tml. i know sooner or later someones gonna know how this would work.
How do you change it's position on the map ? confused
Seriously. He just said how to. Ugh...So dumb...
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Post  thegrimmshow Wed Mar 25, 2009 5:18 am

don't worry. they will get it sooner or later. but if anyone has a hard time understanding the tutorial just tell me. so that we can fix it. Very Happy (im herrera.) i love this site. sorry if off topic. im just very happy. Very Happy
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Post  reptilecrazy12 Sat Mar 28, 2009 2:51 am

This's a good tutorial, thanks for posting it!

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Post  thegrimmshow Sat Mar 28, 2009 7:10 am

thank you. i will search for more things like this and share it to you all. Very Happy
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Post  Raptor X Wed Apr 22, 2009 6:25 pm

thanks
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Post  thegrimmshow Tue Apr 28, 2009 9:37 am

your welcome. Very Happy
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Post  Raging Raptor Mon Jun 15, 2009 2:30 pm

Thanks for finding this for us TGS!!!
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Post  thegrimmshow Thu Jun 18, 2009 6:25 am

well,considering it as "no-use". thanks fo' the nice comment there.tee-hee. Very Happy
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Post  Spinosaurus hunter Thu Jul 23, 2009 9:34 am

This is one of the best mods I've seen. But it's difficult to use too.
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Post  Thunderaptor Sat Mar 06, 2010 2:53 am

I tried this before to make a S.America site without secces, but then i tried again and I got It YAAAAHH!! Exclamation Exclamation
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Post  procompsognathus101 Sat Mar 06, 2010 4:24 am

Yeah,this is pretty cool,but I had a feeling that this doesn't work on saved games.
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Post  Thunderaptor Sat Mar 06, 2010 11:55 pm

I doesn't, if you did anything new on the data, nothing happens on saved games
For example i had a saved game and i made a protoceratops and when i opened the saved file it didn't have it
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