PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
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Dark_Ansem
malacious
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raptorclaw
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Tarbosaurus21
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PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
Ladies and Gentlemen, with great honour I present you the new Expansion Pack for JPOG!!
Here's the trailer and presentation of our new expansion pack:
https://www.youtube.com/watch?v=ywinsdjoHq4&t=3s
I managed to make this a reality thanks to Procompsognathus100, who created amazing new behaviours and mods for the dinosaurs!!!
This new pack also includes new skies, a new type of grass, new sounds ( taken from the bbc series Planet Dinosaur ) and a complete reskin for all the dinosaurs!
Now every dinosaur has its own style and behaviour, so we'll present them together with the new skins:
GALLIMIMUS
DRYOSAURUS
These two small herbivores have a new fighting behaviour: they try to hit their rivals with their beaks and rear up to frighten them.
HOMALOCEPHALE
Homalocephale will now hit its aggressor with its head, and will fight for territory, like any other herbivore.
PACHYCEPHALOSAURUS
Apart from the common headbutt hit, Pachycephalosaurus has a new way of defence: it now tries to scare away its aggressor and if it gets too close it will attack immediately. The territorial behavior has also been modified, to add more realism in the game.
STEGOSAURUS
ANKYLOSAURUS
KENTROSAURUS
These armed tanks have a new way of defence: while Kentrosaurus simply swings its tail to hit the predator, Stegosaurus and Ankylosaurs have higher chances of killing their aggressor with a powerful attack. In fact they can use their deathduel animation to kill every predator attacking from the front!
Besides, they dispute in a new way: They use their mass to scare their opponent, using at the same time a lot of animations. If the opponent persists in fighting, the other will knock it down with its tail!
PARASAUROLOPHUS
EDMONTOSAURUS
CORYTOSAURUS
OURANOSAURUS
These large herbivores are no more than defenseless herbivores...but they won't flee without a fight! They can now use their large tails to hit every aggressor attacking from behind. Edmontosaurus also uses its head to hit carnivores, and it rears up to crash the smaller ones onto the ground!
They too have a new territorial behaviour: they threaten their opponent by hitting it with their body and using warning signals. Each one of them reacts in a different way when attacked and knocked down by a predator.
CAMARASAURUS
BRACHIOSAURUS
These two huge herbivores now have more defensive capabilities and become very hard prey to kill! Brachiosaurus can now scare away its opponent with its huge mass, and if it doesn't retreat, it rears up to crash it into the ground, crushing it under its weight. Camarasaurus uses almost the same method, but with a difference: it can knock over its aggressor with its massive tail!
Both of them uses threatening displays when fighting for territory.
STYRACOSAURUS
TOROSAURUS
TRICERATOPS
These herbivores possess a new amazing defense behaviour: like today's oxen and african buffalo, they stay together to scare away their aggressor and for mutual protection. They create a wall which doesn't allow to the predator to kill one of them. The predator can choose to retreat, or worst, face with an angry herd when getting too close, risking so to be killed. However even if not in a group, an isolated ceratopsian won't be an easy target.
These herbivores too have the possibility of fighting for territory, using threat displays or hitting each other with their heads.
CERATOSAURUS
ALBERTOSAURUS
These two medium carnivores will be able to grab little prey and shake them until they die. They also attack the sides of larger herbivores repeatedly to weaken them, being able to get an easier meal without many injuries. ALBERTOSAURUS takes advantage of its strong bite force by repeatedly biting its prey to tear off flesh and crush bone to kill it, much like its larger and more powerful relative, the king itself.
VELOCIRAPTOR
These small predators will now act in groups to kill every creature that walks nearby. They will also attack small prey together, even if it has been knocked down by a fellow member of the group, for maximum killing effect.
DILOPHOSAURUS
These little Jurassic predators, can now spit venom at prey more frequently, killing so the prey faster. They can also latch on larger prey while spitting...
ALLOSAURUS
Taking inspiration from Planet Dinosaur, this hunter can now use its jaws like an axe, hitting its prey with its mouth open repeatedly to weaken it. It will also fight for territory like any other large carnivore.
ACROCANTHOSAURUS
This big predator will now hit its prey with a powerful bite, ripping off flesh and tearing through muscle, until the prey weakens to the point of being unable to resist for long. They too will fight for territory with other large carnivores.
CARCHARODONTOSAURUS
This mighty predator kills its victim without any chance for them to survive. It hit its prey repeatedly and rips apart big chunks of flesh... but it doesn't waste much energy, so after a lot of hits, it will retreat, waiting for the prey to die from blood loss. It will fight for territory too...
SPINOSAURUS
This large predator spends the majority of its time near water, ambushing its prey....There is also a chance that it uses its deathduel animation ( the one it uses to kill Trex ) to knock down the prey, using its thick gripping teeth to keep the prey from escaping, while its powerful arms slash the prey apart, killing it instantly. It will also fight for territory.....
TYRANNOSAURUS
The king of the cretaceous has its own killing method too... taking inspiration from walking with dinosaurs, it now hits the prey repeatedly with is powerful jaws, crushing bone, killing its prey. It fights for territory as well.....
This modification allows you to play JPOG in a better way when you have the high terrain settings and the water reflection activated.
But keep in mind that this modification can affect in a bad way the camera vision of the game when you play with the medium terrain quality. So, when you play with PMEP, remember to use only the high terrain settings.
For those who have an old computer and can run the game only with medium terrain quality, you don't need this modification. Just keep the old lines in the Constant.ini file, that is these ones:
HIGH_TerrainDrawDistance = 480;
HIGH_SkySegs = 20;
HIGH_SkySlices = 20;
HIGH_SkyHeight = 100;
Then turn the game to "32 bits" from the main menu, otherwise, if the game is at 16 bit, the skins of the dinosaurs won't show up.
In the folder you will download there will be one particular folder called "dds files": those are just the single skins of the dinosaurs, put one by one in case you want to use them with other skins from other expansion packs. This is recommended to people who already know how to put skins in game.
However you actually don't have to put the dds files in the game, they are just an extra: in order to get the skins just insert the "matlibs" ( the skins are already in those files ).
The same thing goes for the "picture folder": you don't need to put it in Data, it's just an extra that contains photos to show you the various skins of the dinosaurs.
All the folders you have downloaded ( except those folders mentioned above, called "dds files" and the photos ) must be put into C:/programs/universal interactive/ Blue Tongue Software / Jurassic Park operation genesis/ JPOG/ Data
Remember to make a backup of your original files, so that if you get tired of this mod, you can always return to what your game was like before.
Before downloading, go to your Constant.ini file, find these lines:
HIGH_TerrainDrawDistance = 480;
HIGH_SkySegs = 20;
HIGH_SkySlices = 20;
HIGH_SkyHeight = 100;
and modify them into this:
HIGH_TerrainDrawDistance = 18000;
HIGH_SkySegs = 100;
HIGH_SkySlices = 100;
HIGH_SkyHeight = 4000;
If you wish to use things from our pack as part of your project, ASK PERMISSION from one of us first.
Now, we present to you, the download link for our modification:
http://www.mediafire.com/file/xxvxavxp92d4cew/PMEP.rar
We hope you will enjoy your JPOG experience now! Have fun!XD
Note: To activate some of the really new modifications(for large carnivores in particular) please make sure that you install the new Units folder with the Sound folder AND most importantly, the Models folder. Thank you - P100
If anyone has problems, just contact one of us, we'll be glad to help you!
SEE YOU SOON FOR OTHER MODS!!
Here's the trailer and presentation of our new expansion pack:
https://www.youtube.com/watch?v=ywinsdjoHq4&t=3s
I managed to make this a reality thanks to Procompsognathus100, who created amazing new behaviours and mods for the dinosaurs!!!
This new pack also includes new skies, a new type of grass, new sounds ( taken from the bbc series Planet Dinosaur ) and a complete reskin for all the dinosaurs!
Now every dinosaur has its own style and behaviour, so we'll present them together with the new skins:
GALLIMIMUS
DRYOSAURUS
These two small herbivores have a new fighting behaviour: they try to hit their rivals with their beaks and rear up to frighten them.
HOMALOCEPHALE
Homalocephale will now hit its aggressor with its head, and will fight for territory, like any other herbivore.
PACHYCEPHALOSAURUS
Apart from the common headbutt hit, Pachycephalosaurus has a new way of defence: it now tries to scare away its aggressor and if it gets too close it will attack immediately. The territorial behavior has also been modified, to add more realism in the game.
STEGOSAURUS
ANKYLOSAURUS
KENTROSAURUS
These armed tanks have a new way of defence: while Kentrosaurus simply swings its tail to hit the predator, Stegosaurus and Ankylosaurs have higher chances of killing their aggressor with a powerful attack. In fact they can use their deathduel animation to kill every predator attacking from the front!
Besides, they dispute in a new way: They use their mass to scare their opponent, using at the same time a lot of animations. If the opponent persists in fighting, the other will knock it down with its tail!
PARASAUROLOPHUS
EDMONTOSAURUS
CORYTOSAURUS
OURANOSAURUS
These large herbivores are no more than defenseless herbivores...but they won't flee without a fight! They can now use their large tails to hit every aggressor attacking from behind. Edmontosaurus also uses its head to hit carnivores, and it rears up to crash the smaller ones onto the ground!
They too have a new territorial behaviour: they threaten their opponent by hitting it with their body and using warning signals. Each one of them reacts in a different way when attacked and knocked down by a predator.
CAMARASAURUS
BRACHIOSAURUS
These two huge herbivores now have more defensive capabilities and become very hard prey to kill! Brachiosaurus can now scare away its opponent with its huge mass, and if it doesn't retreat, it rears up to crash it into the ground, crushing it under its weight. Camarasaurus uses almost the same method, but with a difference: it can knock over its aggressor with its massive tail!
Both of them uses threatening displays when fighting for territory.
STYRACOSAURUS
TOROSAURUS
TRICERATOPS
These herbivores possess a new amazing defense behaviour: like today's oxen and african buffalo, they stay together to scare away their aggressor and for mutual protection. They create a wall which doesn't allow to the predator to kill one of them. The predator can choose to retreat, or worst, face with an angry herd when getting too close, risking so to be killed. However even if not in a group, an isolated ceratopsian won't be an easy target.
These herbivores too have the possibility of fighting for territory, using threat displays or hitting each other with their heads.
CERATOSAURUS
ALBERTOSAURUS
These two medium carnivores will be able to grab little prey and shake them until they die. They also attack the sides of larger herbivores repeatedly to weaken them, being able to get an easier meal without many injuries. ALBERTOSAURUS takes advantage of its strong bite force by repeatedly biting its prey to tear off flesh and crush bone to kill it, much like its larger and more powerful relative, the king itself.
VELOCIRAPTOR
These small predators will now act in groups to kill every creature that walks nearby. They will also attack small prey together, even if it has been knocked down by a fellow member of the group, for maximum killing effect.
DILOPHOSAURUS
These little Jurassic predators, can now spit venom at prey more frequently, killing so the prey faster. They can also latch on larger prey while spitting...
ALLOSAURUS
Taking inspiration from Planet Dinosaur, this hunter can now use its jaws like an axe, hitting its prey with its mouth open repeatedly to weaken it. It will also fight for territory like any other large carnivore.
ACROCANTHOSAURUS
This big predator will now hit its prey with a powerful bite, ripping off flesh and tearing through muscle, until the prey weakens to the point of being unable to resist for long. They too will fight for territory with other large carnivores.
CARCHARODONTOSAURUS
This mighty predator kills its victim without any chance for them to survive. It hit its prey repeatedly and rips apart big chunks of flesh... but it doesn't waste much energy, so after a lot of hits, it will retreat, waiting for the prey to die from blood loss. It will fight for territory too...
SPINOSAURUS
This large predator spends the majority of its time near water, ambushing its prey....There is also a chance that it uses its deathduel animation ( the one it uses to kill Trex ) to knock down the prey, using its thick gripping teeth to keep the prey from escaping, while its powerful arms slash the prey apart, killing it instantly. It will also fight for territory.....
TYRANNOSAURUS
The king of the cretaceous has its own killing method too... taking inspiration from walking with dinosaurs, it now hits the prey repeatedly with is powerful jaws, crushing bone, killing its prey. It fights for territory as well.....
This modification allows you to play JPOG in a better way when you have the high terrain settings and the water reflection activated.
But keep in mind that this modification can affect in a bad way the camera vision of the game when you play with the medium terrain quality. So, when you play with PMEP, remember to use only the high terrain settings.
For those who have an old computer and can run the game only with medium terrain quality, you don't need this modification. Just keep the old lines in the Constant.ini file, that is these ones:
HIGH_TerrainDrawDistance = 480;
HIGH_SkySegs = 20;
HIGH_SkySlices = 20;
HIGH_SkyHeight = 100;
Then turn the game to "32 bits" from the main menu, otherwise, if the game is at 16 bit, the skins of the dinosaurs won't show up.
In the folder you will download there will be one particular folder called "dds files": those are just the single skins of the dinosaurs, put one by one in case you want to use them with other skins from other expansion packs. This is recommended to people who already know how to put skins in game.
However you actually don't have to put the dds files in the game, they are just an extra: in order to get the skins just insert the "matlibs" ( the skins are already in those files ).
The same thing goes for the "picture folder": you don't need to put it in Data, it's just an extra that contains photos to show you the various skins of the dinosaurs.
All the folders you have downloaded ( except those folders mentioned above, called "dds files" and the photos ) must be put into C:/programs/universal interactive/ Blue Tongue Software / Jurassic Park operation genesis/ JPOG/ Data
Remember to make a backup of your original files, so that if you get tired of this mod, you can always return to what your game was like before.
Before downloading, go to your Constant.ini file, find these lines:
HIGH_TerrainDrawDistance = 480;
HIGH_SkySegs = 20;
HIGH_SkySlices = 20;
HIGH_SkyHeight = 100;
and modify them into this:
HIGH_TerrainDrawDistance = 18000;
HIGH_SkySegs = 100;
HIGH_SkySlices = 100;
HIGH_SkyHeight = 4000;
If you wish to use things from our pack as part of your project, ASK PERMISSION from one of us first.
Now, we present to you, the download link for our modification:
http://www.mediafire.com/file/xxvxavxp92d4cew/PMEP.rar
We hope you will enjoy your JPOG experience now! Have fun!XD
Note: To activate some of the really new modifications(for large carnivores in particular) please make sure that you install the new Units folder with the Sound folder AND most importantly, the Models folder. Thank you - P100
If anyone has problems, just contact one of us, we'll be glad to help you!
SEE YOU SOON FOR OTHER MODS!!
Last edited by Mamenchi on Thu Apr 13, 2017 6:19 am; edited 3 times in total
Mamenchi- Compy
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
Good pack, I've downloaded this a long time ago. I've got banned off JPL For unknown reason so I can't comment on your amazing pack, skins are great looking, good mods, sounds... planet dinosaur not a good choice but at least its a good jpog pack.
Dream Eater- Ankylosaurus
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
This is the best skin pack that I ever seen !!!
Tarbosaurus21- Compy
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
Not just a skin pack. It has mods in it.Tarbosaurus21 wrote:This is the best skin pack that I ever seen !!!
Dream Eater- Ankylosaurus
Install?
Could you add an installation tutorial? This mod looks epic but i cant install
spiderking1008- Compy
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
This looks awesome!!!
CaliforniaKingsnake- Ankylosaurus
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
this looks epic but idk where to put the file that says dds files....ya know the dinos? Where do i put eet? Thanks.
Shadlos- Compy
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
When i download i get a .rar file and i don't now how to download. Please Help?
cddino- Compy
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
Extract the file with Winrar on 7-zip.
raptorclaw- Stegosaurus
dds files
hi. just downloaded the pack, but a bit confused about the dds files and where to put them.
P.S. good job on the mod
P.S. good job on the mod
Zarantos- Compy
mediafire and kaspersky
Kaspersky thinks its good blocking Mediafire... anyone wanna sport me an alternate? much appreciated
malacious- Compy
i have a problem
Hi this is the bestest mod ive ever had but I have a problem, when I put the skies and the terrain mod,my game crashes, do you have a fix?
carcharospinoyrannosaur12- Compy
Eh?
hey i need help. I downloaded it and copied it n pasted to the data folder. Launched the game. i can see new Large carnivorous but they all look the same.
akaidabat- Compy
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
Some skins are from the DOTP mod by DJPWei / EchoGreen
Troodon4563- Compy
Re: PMEP ( Procompsognathus101 and Mamenchi Expansion Pack )
Does anyone have PMEP V1? All links seem to be dead.
Legendary Spider- Compy
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