3D studio max model import plugins
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RaptorSpinoRex
Alucard990
6 posters
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3D studio max model import plugins
hello guys.
does anyone know or have plugins to import/export models for jpog because i want to edit the vegetation and some other things.
does anyone know or have plugins to import/export models for jpog because i want to edit the vegetation and some other things.
Alucard990- Compy
Re: 3D studio max model import plugins
there are another topic like this, and you can edit the models but you cannot put them ingame
RaptorSpinoRex- Professional Modder
Re: 3D studio max model import plugins
yes i know but we don't have the source codeAlucard990 wrote:hmm thats sad
RaptorSpinoRex- Professional Modder
Re: 3D studio max model import plugins
the code that allows us to put new models ingamejackmills98 wrote:RSR Whats a source code?
RaptorSpinoRex- Professional Modder
Re: 3D studio max model import plugins
i wish that will be good on JPOG!
jackmills98- Pachycephalosaurus
Re: 3D studio max model import plugins
RaptorSpinoRex wrote:the code that allows us to put new models ingamejackmills98 wrote:RSR Whats a source code?
It's more than that. The soruce code is all the files and codes and crap hard coded into the .exe which we can cannot get at. However getting at these files, you can pretty much change whatever you want in the game, after you of course, compile all your editd files back into an excutable. Usually, Source COdes are used to make editing programs. One example would be Doom Builder, which is for building Doom maps. The creators used the Doom source code (I belive) in order to cope with certain files and game codes.
Clonehunter- Velociraptor
Re: 3D studio max model import plugins
or the Game Publisher releases a SDK (Software Devlopement Kit)
i worked on models for other games a while ago and there was a sdk and inside of it ALL PLUGINS you need to import/export or edit anything
but hardcoded things are too difficult to edit.
i worked on models for other games a while ago and there was a sdk and inside of it ALL PLUGINS you need to import/export or edit anything
but hardcoded things are too difficult to edit.
Alucard990- Compy
Re: 3D studio max model import plugins
Would a .exe decompiler work on JPOG? I'm guessing it wouldn't give the ability to add new content just overwrite existing even if did work but I wonder if the animation files would be there and in what format.
conceptcrash- Ankylosaurus
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