My experimental Homalocephale mod
+3
raptors rule
Thunderaptor
procompsognathus101
7 posters
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Ya think I can do this?
Re: My experimental Homalocephale mod
procompsognathus101 wrote:Whoah! The Brach can do that Andrew? Cause when it rears up and a carnivore is under it, it never damages it...
One, the carnivore never would be under it, why would it go stand under a brachio when it's about to make a deadly stomp. Two, just try to look at their health when they're right there.
Andrew- Dino Moderator
Re: My experimental Homalocephale mod
When you changed the anima name, did you use the same number of letters as the original cause i'm planning to make a "new" death duel
Thunderaptor- Stegosaurus
Re: My experimental Homalocephale mod
Yes, I did that, I used the same number of letters or numbers. You can't change a long animation name into a shorter one. But you can do the vice-versa of it.
procompsognathus101- Velociraptor
Re: My experimental Homalocephale mod
Thanks, and uhh about me re downloading it, me computor got a virus and i wont't be able to play JPOG or any other game for a while
IT SUCKS!!
IT SUCKS!!
Thunderaptor- Stegosaurus
Re: My experimental Homalocephale mod
Tsk. Too Bad. By the way, you can't and I repeat can't make new animation names. Like in a toro and rex death duel, you can't like change the toro's showdown anim to like, lcarn_toatk01, you can't do that. You can't modify the tclass either. You're gonna need to mod the SpecAtk fsm.
procompsognathus101- Velociraptor
Re: My experimental Homalocephale mod
I sort of understand FSM, as you saw by my raptor jump mod, but not good enough to mod the special ones
Thanks for the info procomp
Thanks for the info procomp
Thunderaptor- Stegosaurus
Re: My experimental Homalocephale mod
You're welcome. I'm about to try another new thing. Making a Toro and Rex death duel using the Trex's tricera duel anims, and Toro's showdown wrestling anims! Wish me luck!
procompsognathus101- Velociraptor
Re: My experimental Homalocephale mod
That's what i was saying, but you confused me by accident, i rename the animation and change the t-class to like a charca to a spino t-class to make a chara vs t-rex duel
Thunderaptor- Stegosaurus
procompsognathus101- Velociraptor
Re: My experimental Homalocephale mod
To make the brach attack: you change its tclass to "Pachy" then once it sees a carnivore it will charge at normal speed and ram the carnivore to the ground multiple times but sometimes if it attacks a large carnivore the large carn will fight back
Trexoid- Compy
procompsognathus101- Velociraptor
Re: My experimental Homalocephale mod
That made no sense what he said, plus that's not what the tpoic is about
Thunderaptor- Stegosaurus
Re: My experimental Homalocephale mod
Exactly....he doesn't realize that....the Brach does have its own tclass, I could just make the new behaviour in the BracFlee FSM, and...the Brach has no ramming animation!
procompsognathus101- Velociraptor
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