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Stego Mod Progress

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Post  pararaptor Tue Dec 08, 2009 9:33 pm


https://www.youtube.com/watch?v=EadeJ7TA8d8

Lemme know what you think so far

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Post  raptors rule Tue Dec 08, 2009 9:44 pm

Thats aweome dude, can't wait till your done it! Very Happy
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Post  pararaptor Tue Dec 08, 2009 11:09 pm

Thanks! I wanna work with it a little more and tweak the tail swinging when they rear up to make it look a little more fierce. Twisted Evil

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Post  raptors rule Tue Dec 08, 2009 11:29 pm

Yeah that would be cool! Smile
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Post  DinoDude65 Tue Dec 08, 2009 11:30 pm

That Stegosaurus is like:
Stegosaurus wrote:GET THE F**K OFF ME!!

His neck was flailing about as well. Cool skin though Very Happy
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Post  raptors rule Tue Dec 08, 2009 11:36 pm

DinoDude65 wrote:That Stegosaurus is like:
Stegosaurus wrote:GET THE F**K OFF ME!!

His neck was flailing about as well. Cool skin though Very Happy

That skin is from the seasonal skin pack, and the raptors are from the FCM.Anyway please give a download when it's done. bounce
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Post  pararaptor Wed Dec 09, 2009 12:52 am

Absolutely! Actually I've been messing with a lot of stuff but I think this is all you have to do... It should work. If not, you need to add two lines in DefensePosture in StegFlee. I'll have to show you where. But anywho...


Place these actions under ThrowStart in the EdThrow fsm and delete StopLook

action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")

That's all ya should have to do. Lemme know if it works for you. That way I wont have to upload any files. lol So it should look like this...

state ThrowStart
{
action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")
action PlayAnimLooping("shake", "01_lp", false, -1.0, 1.0)
transition
{
goto ThrowWait
}
}

Hope it's not too confusing.


Last edited by pararaptor on Wed Dec 09, 2009 12:53 am; edited 1 time in total (Reason for editing : clarity)

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Post  raptors rule Wed Dec 09, 2009 9:18 am

No I'm used to modding. Smile Thanks!
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Post  Raging Raptor Thu Dec 10, 2009 7:19 pm

pararaptor wrote:Absolutely! Actually I've been messing with a lot of stuff but I think this is all you have to do... It should work. If not, you need to add two lines in DefensePosture in StegFlee. I'll have to show you where. But anywho...


Place these actions under ThrowStart in the EdThrow fsm and delete StopLook

action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")

That's all ya should have to do. Lemme know if it works for you. That way I wont have to upload any files. lol So it should look like this...

state ThrowStart
{
action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")
action PlayAnimLooping("shake", "01_lp", false, -1.0, 1.0)
transition
{
goto ThrowWait
}
}

Hope it's not too confusing.

Very nice job! And lighten up, rr, he was pointing some interesting lines out. They seem very nice to me, being he did this so well.

Keep modding, and thank you for bringing your work here! Very Happy Very Happy
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Post  hendrex dantes Fri Jan 01, 2010 5:08 pm

Very Happy hey remember me? dinosquadman from utube? okay well um im a little bit confused about the stego mod and um i cant find the one that u were saying here Very Happy

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Post  Raging Raptor Sat Jan 02, 2010 1:00 am

hendrex dantes wrote:Very Happy hey remember me? dinosquadman from utube? okay well um im a little bit confused about the stego mod and um i cant find the one that u were saying here Very Happy
Hey! You where the one I sent the invite to! Welcome dude! I am Raging Raptor, site moderator. Allo and Gopher are the big guns, go to them for major problems. Me? I'm just here all day on my PC waitin for people like you to have a minor problem, so I canz fix it and consider myself awesome.


Alrite, I gotta go soon, so this mod makes your stego jump up and down when stressed. It adds to realty, that's all. It isn't for download yet. But I'll PM you when it is done.


Have a nice stay. Very Happy
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Post  procompsognathus101 Wed Jan 13, 2010 12:11 am

Wonder what else you will do other than this...
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Post  raptors rule Wed Jan 13, 2010 10:49 am

Meh, he hasn't posted in a while, I doubt he will do anything else.
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Post  procompsognathus101 Thu Jan 14, 2010 4:28 am

OK. I remember Clonehunter saying if JM is dieing,I didn't think so,but I guess things really are decreasing already..But still lets not get discouraged. bounce
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Post  Raging Raptor Sat Jan 16, 2010 2:02 pm

procompsognathus101 wrote:OK. I remember Clonehunter saying if JM is dieing,I didn't think so,but I guess things really are decreasing already..But still lets not get discouraged. bounce
I like your charisma. I can tell you are going to mature into a great member. I respect your loyalty, but keep that kind of stuff in the Suggestions Topic or Coffee Talk section. Very Happy
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Post  procompsognathus101 Sun Jan 17, 2010 5:12 am

Ok then RR.But I think this topic should be locked already.
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Post  RaptorSpinoRex Fri Feb 12, 2010 11:11 am

this is cool can't wait Cool
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Post  procompsognathus101 Sun Feb 21, 2010 10:23 pm

Actually,this mod is really simple,like changing FSM animations,like what I did,I went to the AtkVehcl file and changed the snap_lo_lp animation to hbut_st! Now they can ram jeeps with their heads.
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Post  Thunderaptor Thu Mar 04, 2010 12:47 am

SWEEEEEEEET Mod cheers Cool
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