Stego Mod Progress
+4
Raging Raptor
DinoDude65
raptors rule
pararaptor
8 posters
Page 1 of 1
Re: Stego Mod Progress
Thanks! I wanna work with it a little more and tweak the tail swinging when they rear up to make it look a little more fierce.
pararaptor- Compy
Re: Stego Mod Progress
That Stegosaurus is like:
His neck was flailing about as well. Cool skin though
Stegosaurus wrote:GET THE F**K OFF ME!!
His neck was flailing about as well. Cool skin though
DinoDude65- Dilophosaurus
Re: Stego Mod Progress
DinoDude65 wrote:That Stegosaurus is like:Stegosaurus wrote:GET THE F**K OFF ME!!
His neck was flailing about as well. Cool skin though
That skin is from the seasonal skin pack, and the raptors are from the FCM.Anyway please give a download when it's done.
raptors rule- Carnotaurus
Re: Stego Mod Progress
Absolutely! Actually I've been messing with a lot of stuff but I think this is all you have to do... It should work. If not, you need to add two lines in DefensePosture in StegFlee. I'll have to show you where. But anywho...
Place these actions under ThrowStart in the EdThrow fsm and delete StopLook
action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")
That's all ya should have to do. Lemme know if it works for you. That way I wont have to upload any files. lol So it should look like this...
state ThrowStart
{
action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")
action PlayAnimLooping("shake", "01_lp", false, -1.0, 1.0)
transition
{
goto ThrowWait
}
}
Hope it's not too confusing.
Place these actions under ThrowStart in the EdThrow fsm and delete StopLook
action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")
That's all ya should have to do. Lemme know if it works for you. That way I wont have to upload any files. lol So it should look like this...
state ThrowStart
{
action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")
action PlayAnimLooping("shake", "01_lp", false, -1.0, 1.0)
transition
{
goto ThrowWait
}
}
Hope it's not too confusing.
Last edited by pararaptor on Wed Dec 09, 2009 12:53 am; edited 1 time in total (Reason for editing : clarity)
pararaptor- Compy
Re: Stego Mod Progress
pararaptor wrote:Absolutely! Actually I've been messing with a lot of stuff but I think this is all you have to do... It should work. If not, you need to add two lines in DefensePosture in StegFlee. I'll have to show you where. But anywho...
Place these actions under ThrowStart in the EdThrow fsm and delete StopLook
action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")
That's all ya should have to do. Lemme know if it works for you. That way I wont have to upload any files. lol So it should look like this...
state ThrowStart
{
action SetAutoMovementBlend(true)
action PlayAnim("spcl","play")
action PlayAnimLooping("shake", "01_lp", false, -1.0, 1.0)
transition
{
goto ThrowWait
}
}
Hope it's not too confusing.
Very nice job! And lighten up, rr, he was pointing some interesting lines out. They seem very nice to me, being he did this so well.
Keep modding, and thank you for bringing your work here!
Raging Raptor- Dino Moderator
me
hey remember me? dinosquadman from utube? okay well um im a little bit confused about the stego mod and um i cant find the one that u were saying here
hendrex dantes- Compy
Re: Stego Mod Progress
Hey! You where the one I sent the invite to! Welcome dude! I am Raging Raptor, site moderator. Allo and Gopher are the big guns, go to them for major problems. Me? I'm just here all day on my PC waitin for people like you to have a minor problem, so I canz fix it and consider myself awesome.hendrex dantes wrote: hey remember me? dinosquadman from utube? okay well um im a little bit confused about the stego mod and um i cant find the one that u were saying here
Alrite, I gotta go soon, so this mod makes your stego jump up and down when stressed. It adds to realty, that's all. It isn't for download yet. But I'll PM you when it is done.
Have a nice stay.
Raging Raptor- Dino Moderator
Re: Stego Mod Progress
Wonder what else you will do other than this...
procompsognathus101- Velociraptor
Re: Stego Mod Progress
Meh, he hasn't posted in a while, I doubt he will do anything else.
raptors rule- Carnotaurus
Re: Stego Mod Progress
OK. I remember Clonehunter saying if JM is dieing,I didn't think so,but I guess things really are decreasing already..But still lets not get discouraged.
procompsognathus101- Velociraptor
Re: Stego Mod Progress
I like your charisma. I can tell you are going to mature into a great member. I respect your loyalty, but keep that kind of stuff in the Suggestions Topic or Coffee Talk section.procompsognathus101 wrote:OK. I remember Clonehunter saying if JM is dieing,I didn't think so,but I guess things really are decreasing already..But still lets not get discouraged.
Raging Raptor- Dino Moderator
Re: Stego Mod Progress
Ok then RR.But I think this topic should be locked already.
procompsognathus101- Velociraptor
Re: Stego Mod Progress
Actually,this mod is really simple,like changing FSM animations,like what I did,I went to the AtkVehcl file and changed the snap_lo_lp animation to hbut_st! Now they can ram jeeps with their heads.
procompsognathus101- Velociraptor
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