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3D studio max model import plugins

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RaptorSpinoRex
Alucard990
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Post  Alucard990 Thu Jul 22, 2010 8:37 am

hello guys.
does anyone know or have plugins to import/export models for jpog because i want to edit the vegetation and some other things.

Alucard990
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Post  RaptorSpinoRex Thu Jul 22, 2010 8:50 am

there are another topic like this, and you can edit the models but you cannot put them ingame
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Post  Alucard990 Thu Jul 22, 2010 8:53 am

hmm thats sad Sad

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Post  RaptorSpinoRex Thu Jul 22, 2010 8:54 am

Alucard990 wrote:hmm thats sad Sad
yes i know but we don't have the source code
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Post  jackmills98 Thu Jul 22, 2010 8:56 am

RSR Whats a source code?
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Post  RaptorSpinoRex Thu Jul 22, 2010 8:58 am

jackmills98 wrote:RSR Whats a source code?
the code that allows us to put new models ingame
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Post  jackmills98 Thu Jul 22, 2010 9:06 am

i wish that will be good on JPOG!
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Post  Clonehunter Thu Jul 22, 2010 12:31 pm

RaptorSpinoRex wrote:
jackmills98 wrote:RSR Whats a source code?
the code that allows us to put new models ingame

It's more than that. The soruce code is all the files and codes and crap hard coded into the .exe which we can cannot get at. However getting at these files, you can pretty much change whatever you want in the game, after you of course, compile all your editd files back into an excutable. Usually, Source COdes are used to make editing programs. One example would be Doom Builder, which is for building Doom maps. The creators used the Doom source code (I belive) in order to cope with certain files and game codes.
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Post  Alucard990 Thu Jul 22, 2010 1:59 pm

or the Game Publisher releases a SDK (Software Devlopement Kit)
i worked on models for other games a while ago and there was a sdk and inside of it ALL PLUGINS you need to import/export or edit anything
but hardcoded things are too difficult to edit.

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Post  T-rex Raptor Sat Mar 24, 2012 5:13 am

Just listen.
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Post  conceptcrash Sun Mar 25, 2012 3:45 pm

Would a .exe decompiler work on JPOG? I'm guessing it wouldn't give the ability to add new content just overwrite existing even if did work but I wonder if the animation files would be there and in what format.

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